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→Act Three
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''At the [[Sword Coast Couriers]] and in the kennels:'' | ''At the [[Sword Coast Couriers]] and in the kennels:'' | ||
* <u>Tell</u> [[Commander Lightfeather]] that you found the enemy and that his pigeons fought bravely against it. | * <u>Tell</u> [[Commander Lightfeather]] that you found the enemy and that his pigeons fought bravely against it. | ||
* Playing as a [[Druid]], tell [[Angry Mar'hyah|Mar'hyah]] that Scratch is not a 'property'. {{Approval|Halsin|+1}} | |||
* Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[Intimidation]]. {{Approval|Halsin|+1}} | * Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[Intimidation]]. {{Approval|Halsin|+1}} | ||
* Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Halsin|+1}} | * Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Halsin|+1}} |