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→Act Three
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''In the kennels of the [[Sword Coast Couriers]]:'' | ''In the kennels of the [[Sword Coast Couriers]]:'' | ||
* Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[ | * Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]]. {{Approval|Gale|+1}} | ||
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Gale|+1}} | ** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Gale|+1}} | ||