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Gale/Approval
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.
He dislikes harming innocents or destroying or wasting valuable knowledge or lore.
The actions and choices listed on this page will raise or lower Gale's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Gale may greet the player with:
Negative (<0):
- "Yes?"
- "Did you need something?"
- "What is it?"
- "You need me?"
Neutral and above (19+):
- "How can I help?"
- "Go ahead, I'm listening."
- "What's on your mind?"
When spoken to by someone other than the player character:
- "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."
Romance[edit | edit source]
Flirting:
- "Always a delight to speak with you. What can I do?"
- "I do enjoy our conversations. What do you need?"
- "Tell me - What can I do for you?"
Partnered:
- "My time is yours. What do you need?"
- "Whatever you need, you have only to ask."
- "Anything I can do for you - consider it most enthusiastically done."
Partnered - After Act Three romance scene:
- "Is something on your mind? You can always unburden yourself with me."
- "Are you alright? If you have need me, just say the word."
- "Yes, my love?"
Broken up:
- "Yes. What is it?"
- "You need something of me?"
- "What do you need?"
Approval[edit | edit source]
When he is a companion character in your active party, the following interactions will cause Gale to gain approval.
Act One[edit | edit source]
- Demand more than apologies from Astarion after the spawn tries to attack you +1
- Use to calm the Scared Boar found near Astarion's pod +1
- Convince the tieflings holding Lae'zel to leave (using , or lines or unique options for , , , , ) +1
- Resolve the encounter with Gimblebock near the Chapel Entrance without violence +1
◆ In the Hollow:
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) +8
- Playing as a of and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest +1
- Promise Zevlor you will talk to Kagha about stopping the ritual +1 (either after the scene at the entrance or in his cave)
- After talking to Kagha, agree with Zevlor to kill the goblin horde's leaders +1
- Recruit Wyll into the party +1
- Convince Rolan, Lia and Cal to stay and help, using or any available class-based or race-based options. +1
- Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction +1
- Assist Guex in training (using , , or unique , , lines) +1
- Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear) +1
- In the confrontation with Barth about the locket, stand for Meli +1
- Playing as a , , or , offer Pandirna to heal her (for free) +1
- Shield Sazza from Arka with your body +8
▶ Note: This works, too, if Gale has been recruited but currently is not in the party
- Convince Arka to spare Sazza (using +1 or any skill-based or class-based option)
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check) +1
- After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself +1
♦ In the Sacred Pool and druid caves:
- Tell Komira that the druids are overreacting and you'll speak with them +1
- Talking to Volo about the goblins, say you're a student of the page +1
- Save Arabella by talking to Kagha or to her viper Teela +8
▶ Note: This works, too, if Gale has been recruited but currently is not in the party
- After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood +1 (either option)
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +1
- Tell Silver the wolf you just wanted to give them your scent (using ) +1
- Help Alfira finish her song +1
◆ While the Emerald Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins +1
- Tell Pandirna that they have something to fight for +1
- Convince Wyll not to attack you, using or +1
▶ Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location to her
- Refuse to open the gate for Minthara +5
- Successfully defend the Grove and then talk to Zevlor +10
◎ Forest
- Tell Scratch to follow your scent to the camp, using . +1
- Playing as a of , say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there +1
▶ Note: This scene appears only if Aradin has previously left the grove
- Convince the mother Owlbear to let you go without fighting +1
- Spare the Owlbear Cub after killing the mother Owlbear +1
- Upon finding Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then say you know the woman +1 (immediately starts a fight with brothers)
- Drink from the well outside the Riverside Teahouse while the illusion is still intact +1
- (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection +1.
◆ Dealing with Auntie Ethel:
- When talking to Auntie Ethel and Mayrina don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" +1
- When Auntie Ethel surrenders, order her to let Mayrina go. +1
- Reject Mayrina's locket as a reward for saving her +1
- Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand OR leave keeping the wand +1 (either option)
- Gain entrance to the village:
- Through the southern gate - by the goblin guard +1
- Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute +1
- Persuade Fezzerk at the windmill to leave peacefully +1
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing +1
◎ Goblin Camp
◆ At the outer camp:
- Speak to Owlbear Cub via +1 (he will be with goblins if you spared him earlier in the cave)
- Then speak to Krolla and convince her to let the cub go with you, using or illithid check +1
- OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using +1 or
and suggest him to go to your camp - When Krolla tries to scam you after you won chicken-chasing, demand your gold back and also all of hers, using illithid powers +1
- Persuade Klagga to give you the Dwarf's Poem +1
- Convince Booyahg Piddle to give you the book he's reading without using illithid powers +1
- Tell Eight that you are sorry for the loss of his parents. +1
◆ Talking with Crusher:
- Successfully use +1 on Crusher and say you'll let his boss know of his plans
- Make Crusher kneel and kiss your foot, using OR illithid powers. +1 (either option)
- If Crusher starts a fight, make him kiss your foot after defeating him. +1
◆ In the Shattered Sanctum:
- Pick a fight with Priestess Gut in her chambers. +1
- Don't object Dror Ragzlin's orders to report to Minthara +1
- Convince Minthara to spare Sazza, saying the latter didn't know who you were. +1
▶ Note: Sazza must be freed from the cage in Emerald Grove
- Tell Minthara that Liam told you everything and pass the check +5
▶ Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam
- Provoke a fight with Minthara by any available option +5
- Convince the spiders in the pit that goblins taste better than you +1
◆ In the Worg Pens:
- Stop the goblin children from throwing stones at bear by any means +1
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). +1
- Side with Karlach during Wyll's confrontation with her +2
- When dealing with the dying hyena:
- Agree to fight the gnolls to save Rugan +1
- Save Rugan, then use to convince him to sell his employer's wares +1
- Order Flind to attack other gnolls instead of you. +1
- Agree to rescue Duke Ravengard when Counsellor Florrick asks you to +1
- Save Benryn from the burning tavern +1
- Successfully Salazon to let you go through the hatch to the hideout +1
- Refuse to help Zarys find her people/missing shipment +1
- If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. +1
- Promise Oskar Fevras to speak to his captors +1
- Purchase the artist from Brem for the price he asks initially +1
- Give Oskar additional 200 gold after freeing him +1
- When entering the myconid colony, tell Sovereign Spaw the truth about the parasite +1
- Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) +1
- Agree to Defeat the Duergar Intruders for Sovereign Spaw +1
- Attack Gekh Coal at the beginning of the conversation +1
- Kill the duergar and report back to Sovereign Spaw +1
- Agree to help Baelen Bonecloak escape from the Bibberbang field +1
- If Baelen ate the Noblestalk himself, offer Derryth Bonecloak help to leave him +1
- In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power +1
- If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice +1
- In the Dread Hollow, place an autumncrocus on Myrna’s grave +1
▶ Note: This option is available only if you have found and read Letter from Amarith in the Arcane Tower
- Tell Ward Magmar that he disgusts you +1
- Convince Skickpit you're going to help him, then tell him to find a place to hide +1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them +1
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves +1
- the Deep Rothé to give in to their rage and attack the duergar +1
- After freeing Barcus Wroot, bid him farewell and good luck +1
- Playing as a , tell Ellyka that githyanki patrol means nothing to you, thus getting her to stand down +1
- Speaking to Kith'rak Voss, successfully pass the check to resolve the encounter peacefully +1
◎ Crèche Y'llek
◆ In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training. +1
◆ In the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
◆ At the Captain's Quarters and Inquisitor's Chamber:
- Surrender the Mysterious Artefact to Kith'rak Therezzyn +1
- Ask Ch'r'ai W'wargaz how he knows so much about you. +1
- Ask W'wargaz what you'll get in return for surrendering the weapon +1
- Then, Playing as a , demand permission to read the valuable spellbooks +1
- OR, Playing as a , ask for a promotion from Vlaakith +1
- Refuse Vlaakith's demand to enter the artefact OR say you're actually going to free the person inside +1
◎ Raphael's Deal
- When Raphael briefly takes you to the House of Hope, say that you need to think it over
- After encounter with Raphael, ask Gale for advice on how to beat the devil in his own game +1
◎ Camp/Conversation
◆ Camp interactions
- At the very first long rest, when Gale says "Go to Hell" to you near the campfire, bid him good evening in return +3
- When you find Gale feasting eyes on conjured image of , ask about her or say she's pretty, then successfully pass an check +1
▶ Note: This check does not bring approval to or characters
- When Gale says that Mystra is all creation:
- When Gale tells you about Tara, ask what else does he like about you +5
◆ Romance
◆ Other companions and camp followers
- At the very first long rest, talk to Shadowheart and tell her you agree to find a healer as soon as possible +1
- When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp +2
▶ Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake +1
- When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn +1
- Tell Mizora she's not leaving your camp alive during her first appearance there +1
- OR Tell Mizora not to lay a finger on Karlach +1
- Playing as Karlach origin, ask Mizora why don't she f*ck off +1
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), convince Lae'zel to believe him +1
- Pet Scratch when he comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
◆ Other conversations
- After asking Gale about himself, try peering into his mind through check -5, but then apologize and tell him you gave in to curiosity +5
- Say you're gratified to hear he trusts you +1
- Agree to quench his need for magic items to consume +2
- Sacrifice a magic item to to sate his Arcane hunger +10 (gained for each of three times he asks for an item)
- After feeding him the third artefact, when he wants to tell you something, answer that he is among friends OR that you trust him +1 (either option)
Act Two[edit | edit source]
◎ Ruined Battlefield
◆ If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a , a , a , a , a or a ( and only), use a class-based answer when Harper Lassandra orders you to come closer +1
- When the Shadows warp Harper Yonas, tell Harper Meygan, "Move. I'll take care of this." +1
◆ If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using OR . +1 (either option)
- Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers +1
◆ At the House in Deep Shadows:
- Agree to play hide-and-seek with Oliver +2 (one point for each round of the game)
- Convince Oliver to reunite with Thaniel +3
◆ When dealing with He Who Was:
- Agree to find Madeline's Ledger for He Who Was +1
- After ordering Madeline to hurt herself as Ben and Marc did -1, stop her, saying she had done enough +1
◆ Elsewhere:
- Free Dolly Thrice from the Moonlantern carried by Kar'niss. +1
- After saving Rolan from the Shadows, tell him to shut up and be grateful +1
◎ Last Light Inn
◆ Speaking to Jaheira:
◆ Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Talk to him and say that his mission ends here +1
- OR Choose a dialogue option to attack him +1
- OR Speak to Isobel and warn her, revealing Marcus as a True Soul +10
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as :
- Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior +1 (available after the kidnap attempt AND if you haven't threatened her)
◆ Talking to Councellor Florrick:
◆ Talking to His Majesty via :
◆ Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing +1 (use basic line or unique for or )
- Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive +1 (starts the quest, if you don't have it already)
◆ Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Ask her about others, and then say that running was right call +1
- When Alfira asks you how do you keep going, answer:
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them +1 (starts the quest, if you don't have it already)
- If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
- Talk to Alfira after rescuing the tieflings from Moonrise Towers and take the reward +1 (If Lakrissa survived, talking to her starts the same cutscene)
◆ Speaking with Bex and Danis:
- Before trying to saving captured refugees:
- If Danis survived and reunited with Bex:
◆ Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- If you have already saved him from the Shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while saving attempt, tell Rolan that you wanted to save everyone, but couldn't +1
- If both siblings survived:
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly +1
◆ Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is +1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using or +1 (either option)
◆ Dealing with Raphael and Mol:
- Suggest Mol to follow Gale's advice in the game of lanceboard +1 (available if Gale is in the party)
- Help Mol win the game against Raphael using the , , , or options +1 (can be added to previous approval point)
▶ Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
◆ Elsewhere in the inn:
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" +1
- Pay Mattis extra gold for the Tower-Shaped Key +1
- Playing as , curb your yearn to tear the Strange Ox apart. +1
- Play the lute to wake up Art Cullagh +1
- Tell Halsin that he can count on you before he opens the portal into Shadowfell. +1
- Successfully protect the portal while Halsin is seaching Thaniel. +1
◎ Reithwin Town
◆ At the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option. +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)
◆ In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
◆ At the cemetery:
- Agree to help Arabella find her parents. +1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp +1
▶ Note: character will have unique lines and Persuasion option only)
◆ At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling , either general or class-based lines) +1(gains approval after first and second rounds)
- Successfully entertain the brewer with your stories (through roll) +1 (gains approval each time).
▶ Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless.
- By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
◆ Talking to Disciple Z'rell after Ketheric's trial:
▶ Note: This option is available only if you're romancing the wizard
◆ At the Moonrise Towers Prison:
- When approach Minthara being tortured and erased by Jasin and Sumera:
- Escort Minthara out of Moonrise Towers and tell her where to find your camp +1
- Speaking to the Warden for the first time, tell her that her face is bland, too +1
- Use to convince the Warden that you are Balthazar's closest confidante +1
- Talking to Lia, promise to help the tieflings escape +1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings +1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options +1
- Provide Wulbren with any tool capable of destroying a wall +1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go +1
◆ Elsewhere in Moonrise Towers:
- Convince Astarion to bite Araj Oblodra by any means OR order him directly to do it. +1 (either option)
- Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without ) +1
◆ Final fight at the Moonrise:
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly +1 (either option)
▶ Note: These lines require first DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
- When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. +1
◆ Dealing with Yurgir and his retinue:
- If you agreed to help Yurgir:
- Successfully Hoarding Merregon and ask for the potions used to charm Nessa. +1 of the
- Speak to Nessa via her that her love to the orthon is caused by dosed meat +1 (Available if the party have investigated the dead spider or detected thoughts of the merregon) and
- Without Animal Handling check and give the beast a scratch behind the ears +1 , pass the DC 16
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust +1 (either option)
◆ Dealing with Balthazar in his outpost:
- Agree to clear the way for the necromancer, and then persuade him to assign Flesh to your help +1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1 (Makes Balthazar and his minions hostile)
◆ In the Shadowfell:
- If you have defeated Balthazar:
- Free Aylin +1
- If Balthazar is present and not hostile to the party:
- If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. +1
◎ Mind Flayer Colony
◆ In the Necrotic Laboratory:
- Talking to the Waking Mind via the Slack-Skinned Head, succeed the passive check and then choose to purge her mind +1
- Talking to the Fresh Mind, wish them good night +1
- Talking to Balthazar, successfully pretend to be a thrall +1
▶ Note: This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
◎ After the final fight with Apostle of Myrkul
◆ Talking to Halsin:
- If you still haven't helped him with lifting the curse:
- If you eliminated the curse, ask Halsin to join you +1
◆ Speaking to Jaheira:
◆ Talking to Alfira:
◆ Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin +1
- If Isobel died:
◆ Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best +1
- Tell Cerys that other will look up to her +1
- Say you couldn't have done it without Jaheira's help +1
- Tell her the Nightsong is the real hero +1
- Say people get paid for doing jobs, and when she answers that she has no money, say you were joking +1 (A character has a unique line here)
◆ Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
◆ Talking to others:
- Speaking to Art Cullagh, thank him for his help. +1
◎ Camp/Conversation
- Tell Arabella her parents would be proud of her +1
- Talking to Elminster Aumar in your camp, ask him why are you facing threats alone if even the gods know +1
Act Three[edit | edit source]
◎ Talking to Yenna
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except )
- OR Suggest to find a guard for her +1 (available for all characters except )
- Playing as a , conjure some berries and herbs for her +1
- Playing as a , suggest to find the nearest temple +1
- Playing as a , suggest to track her mother down +1
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based line brings another +1 point
- Report to Commander Lightfeather that his soldiers were eaten by a flying cat +1
- Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or . +1
- Offer Sister Yannis help with investigating the double murder and proving Brilgor's innocence +1
- Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan +1
- Agree to bear Monk Manifestation's curse and withstand its madness. +3
- OR Refuse to bear the madness curse instilled by Monk Manifestation +1 (starts a fight with crypt corpses)
◎ Circus of the Last Days
◆ At the entrance:
- Convince Klaus to let you in, bribing him, using , , or any class-based option except pretending to be a friend of Gortash's +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
◆ Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
◆ When passing Zethino's trial, choose answers:
- First question: ★"Red apple" or ★"Roast onion" +1 (either)
- Second question: ★"Balcony in Waterdeep" +2
- Third question: ★"World would be better with him dead" +2
▶ Note: The ★ sign here marks the answers considered correct for the purposes of the test.
◆ Talking to Boney the mephit:
- Call his wife Stoney magnificent +1
◆ Dealing with Popper the kobold trader:
- Grab Dribbles's' hand from his counter, and then:
▶ Note: Class-based lines for , or do not give approval [ Needs Verification]
- Playing as a or a , tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
◆ Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works either with or without )
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
◆ Watching Dribbles's show:
- Say 'What a corny joke' +1
- Volunteer any companion to the stage as Dribbles's assistant, except Gale himself +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for +1
◆ Talking to Lucretious:
- When she's training up skeletons, tell her that she is being a little harsh +1
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
◎ Elsewhere in Rivington
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian +1
- Talking to Mattis outside the Requisitioned Barn, tell him to watch himself because Baldur's Gate is big and dangerous. +1
▶ Note: This option is available only if tiefling kids survived in Acts One and Two
- Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer +1
- In the Angleiron's Cellar, suggest Wulbren to contact the Gondians first, so that they might see reason. +1
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children +1
- Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn". +1
- Try and help the Dying Stone Lord Thug +1
▶ Note: These options are available only if Orin is not impersonating Rowan or the Thug
◆ Dealing with Orin's guises:
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
▶ Note: This line goes for the Custom origin (Tav). Any other Origin, except , will have unique formulation
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +1
▶ Note: Whatever choices while speaking with Orin under Gyldro Angleiron guise do not bring any Approval/Disapproval from Gale (strangely)
- Speaking to Valeria, propose a toast to ADVENTURE! +1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
- When trying to hire both Sorn Orlith and Nym Orlith:
▶ Note: This option appears only if you're partnered with the wizard
- Agree to invite Halsin, too, if the druid is in the party, or refuse to do it +1 (either option)
- If you've taken Raphael's deal, tell Gale you only said what the devil wanted to hear +1
◎ Elsewhere in Wyrm's Crossing
- At the entrance gate, consent to be arrested by the Steel Watcher +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore. +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- Get access into Wyrm's Rock Fortress +1 by either of following options:
- Showing the Admission Pass obtained from Arfur Gregorio
- Showing Lower City Pass obtained from Valeria
- Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
- Bribing Blaze Elin
- Passing any of class-based checks
◆ At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- When you spot Fist Reynash trying to open a chest, wake other guards +1
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
◆ Speaking to Manip Bakshi:
- Successfully use +1 on him and pretend to be a new recruit
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- OR Leave barracks (or let him escort you out) +1
◆ At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe. +1
- That the Steel Watchers will eventually turn on everyone. +1
- OR, playing as a , say that there's nothing natural about him +1
- Pass the Steel Watcher that confronts you at the coronation +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as , when Gortash explains your previous dealings, answer that you've come to end this evil plot +1
- Refuse to make an alliance with him and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
◆ Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
- As a Baldurian character, ask what has happened to the city's great hero +1
◆ In the Wyrm's Rock Prison:
- Convince Counsellor Florrick to escape the prison +1
- Talking to the Unusual Skull, ask him to speak plainly +1 (requires DC 18 Persuasion check)
▶ Note: These options are available only if you were arrested, not if you entered the prison by any other means
◆ Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR Pretend to push him off his balance +1
- OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a , tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a , tell him to prove Liara Portyr he is not a weakling +1
- OR, Playing as a , praise him for a good discipline for a guard +1
◆ Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
◆ Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone +1
- Promise to help Lora find her daughter +1 (Unique line for )
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
◆ Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them +1
- Ask Gannet about Vanra, and then:
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her +1
◆ Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then ask how do you know she's not lying +2
- When looking for a decision, propose to talk to Lora and calm her down +1
- When the hag offers you money for killing Lora, refuse to do the dirty work for her +1 (Unique line for )
- Agree to kill Lora for disguised hag, but then return and say you can't do it +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you +1
- When Ethel offers you an alliance in your crusade, agree to have a deal +1 (Unique line for )
◆ Speaking to Svend and Siggy:
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
- OR Say Siggy clearly loves him and worries about him +1
- OR Persuade Svend he would leave the city at the first chance +1
- OR, Playing as a , tell Svend to skip the date for a free drinks +1
- OR, Playing as a , convince Svend to stay, asking what's life without a little danger +1
- OR, Playing as a , tell him to forego the date +1
- OR, PLaying as a , tell Svend to save the angst for romance novels +1
- OR Choose to stay out of their debate and do not meddle in +1
◆ Other patrons of the tavern:
Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it +1
◆ First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down +1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag +1
▶ Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
◆ Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via :
- Talking to Mayrina without +1 , ask how did she get herself turned into a sheep
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" +1
◆ Speaking to Jatlo after you have removed his hex:
- Tell him he has been charmed by hag +1
- OR, Playing as a , say you know ten ways to kill him before he blinks +1
- OR, Playing as a , a or an , say he is serving a perversion of nature +1
- OR, Playing as a , say he is outnumbered and outmatched +1
- OR, Playing as , say that true cruelty rules with fear alone +1
- OR Ask him to tell the hag you're coming for her +1 (The option is not available for characters)
◆ After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition +1
- Tell Mayrina she was an adorable sheep +1
- Offer Mayrina help with the hag +1 (Unique line for )
- Talking to Adrielle, say that hags and their agents are liars and cheats +1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her +1 (either option)
◆ If you have met Auntie Ethel, but haven’t dealt with her yet:
◆ If you have killed Ethel:
- Talking with Mayrina, her to let Connor go +1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge +1
- OR Say you prefer thank-yous of a coin variety +1
- OR Say it wasn't so amazing when the hag vomited a child +1
- OR, If Vanra died, say you don't feel amazing because of it +1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it +1
- Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural +1
◆ At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra:
◎ The Counting House
- At the bridge leading to the entrance, give Rags Deelarma a handful of coins +1
- Bargain with Rakath Glitterbeard to return him less money than had been stolen +1
◎ The Crimson Draughts
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel +1
▶ Note: The latter option brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet.
◎ The Devil's Fee
- Helsik to give you first piece of information for free +1
- Playing as , when Helsik asks whether you remember the Crown of Karsus, answer your wizard has spoken of little else of late +1
◎ The Elfsong Tavern
- Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1
▶ Note: Requires various skill checks with DC from 18 to 20
◆ Talking to Lakrissa and Alfira:
- In the hall, remind Lakrissa her about your bet in the druid's grovw, then say she owes you nothing +1
- Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap +1
- Speaking to Alfira and Lakrissa on the tavern's roof, say the two of them are very cute together +1
◆ Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round:
- In the second round:
- Joke about 'Vampires' +1
- Joke about 'Sleeping with a dragonborn' +1
- Joke about 'Zombie reanimator' +1
- Intimidate the public +1 (Requires successful DC 20 Intimidation check)
- In the third round:
- Joke about 'A cleric and ham' +1
- Intimidate the public +1 (Requires successful DC 25 Intimidation check)
◆ Talking to Dez Kanshaw:
- Say he won't find courage on the bottom of a bottle +1
- When Dez tells you about the job offered to his son by Three-Piece:
◆ Talking to Enforcer Skoona:
- Playing as a , say you approve her arms +1
- Playing as a , say it is she who decides her fate, no one else +1
◆ Talking to Doora Thumbfoot:
- Talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother +1
- Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection +1
▶ Note: All these options require having Jaheira in your party
- Talking to Golbraith Stredivas, ask him whether his son needs any help +1 (Unique line for )
- OR, Playing as a , say you're almost impressed by a surface dweller who hunts illithids +1
- OR, Playing as a , tell Golbraith you see the mark of a true hunter about him +1
- OR, Playing as a or a , tell Golbraith you see the mark of a true warrior about him +1
- OR, Playing as a , say you've read his book on psionics +1
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
◎ The Graveyard
◆ Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask whether he was buried here, and then pay him the "fee" he demands +1
- Say “Thank goodness, you can keep it”, and then:
- Use to convince him the treasure is cursed +1
- Say the crate was promised for Nine-Fingers, then use to convince him to pay the fee for not breaking his snout +1
- Intimidate him into surrendering the loot to you +1
◆ Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options +2
- Report Nina's attempts to Mortarch Gracie Scyre +1
◆ Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer +1
- OR Convince him to make it for free and out of turn, using , or class-based lines for a , a Good , a or a characters +1
◆ Playing as a , tell Gothric Rillyn he should have learned the signs of a dangerous mark +1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him +1
◎ Grey Harbour Docks
◆ Talking to Big Huido:
- Successfully him and pretend to be a representative of The Guild +1 (Unique lines for and )
- OR him into surrendering the Guild shipment +1 (Unique lines for and )
◆ Other encounters:
- Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they’re lacking +1
- When you come across the mob preparing to execute Volo, ask Churg Elvek what is the evidence of his crimes +1
- At the Iron Throne, escape the prison with Ulder Ravengard alive +1
- At Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey +1
◎ The Heapside Prison
- Talking to Skittle via , call him a "rat-ical mercantile rodent" +1
- Ask him whether his business is rat-ified by the local merchant's league +1
◎ The House of Hope
◆ Talking to the Archivist:
- If you have signed the contract with Raphael, tell the Archivist you’ll leave once you have the paper +1 (Requires DC 25 Persuasion check)
- If you rejected Raphael’s deal, tell the Archivist you want to admire the craftsmanship of the Orphic Hammer +1 (Requires DC 25 Deception check)
- OR Say you could save the world with it +1 (Requires DC 25 Persuasion check)
- Playing as Karlach origin, tell the Archivist you represent your Mistress Zariel +1
- Pretend to be Zariel’s High Inquisitor, if you found out his name while speaking to Hope’s spirit or through +1
◆ In the Boudoir:
- Provoke the fight with Haarlep +1 by either way of listed below:
- When Haarlep asks you why you are here, answer you’ve come to kill them
- OR Refuse to undress for Haarlep
- OR Choose to attack the incubus
▶ Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
- OR Agree to lie down, then fail a or check to resist the incubus and choose to fight your way out
- OR Plead to gods to get you out of here when the incubus approaches you
- OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
◆ Other:
- Speak to Hope after freeing her from her chains +1
- When Raphael comes to prevent you from leaving his yield, ask him to let you leave +1
◎ Lady Jannath's Estate
◆ If Oskar Fevras was not saved in Act One:
- Playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" +1
- Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, propose to sell the picture to another gullible fool +1 (Requires DC 18 Persuasion check roll)
◎ Society of Brilliance Lodge
◆ Talking to Havkelaag, sell him the Githyanki Egg that you have obtained in the Creche Y'llek OR Donate it for free +1 (either option)
◆ Talking to Blurg, advise him to stick to reading books, as this is a safer thing +1 (Available to all characters except )
◆ Talking to Ptaris:
▶ Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
- When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
- Tell him he would be destroyed if you haven’t saved him +1 (Requires DC 20 Persuasion check for a characters, and a DC 25 Persuasion check for all others)
- OR Successfully use +1 on him and then say that it’s his conscience that tells him to stop
- OR, Playing as a , say that you are no more 'bad' than he is +1 (Requires DC 20 Persuasion check)
- OR, Playing as a , tell Ptaris you gave him same that your patron gave you (Requires DC 20 Persuasion check) +1
◎ Lower City Sewers
◆ Talking to Lorna Esthelian, tell her that her date was a vampire +1
◆ In the Abandoned Cistern, convince the Emperor to extend his mental defences onto Minsc +1
◆ At the Guildhall, after defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers (requires having him in the party)
▶ Note: Available if you did not save Oskar from the Zhentarim Hideout in Act One
◎ The Sorcerous Sundries
◆ Talking to Aradin near the entrance:
- Successfully him, saying you haven’t found the Nightsong +1
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough +1
▶ Note: Unique lines for Good/Neutral/Evil . The option is available for characters only
◆ Talking to Lorroakan before resolving Dame Aylin’s fate
- Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds +1
- OR Use Deception to convince Lorroakan that Aylin is dead +1
▶ Note: Common unique lines for a , a or a
◆ Facing Lorroakan along with Dame Aylin:
- Tell the wizard you’ve come to stop him +1
- Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now +1
◆ In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
◎ The Steel Watch Foundry
◆ Talking to Tamia Holzt, if she spotted you in the Foundry:
▶ Note: Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class
◆ Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families +1
- If you have killed Banites in the workroom, tell Toobin about it +1
◆ If you failed to switch off an activated Motivator, convince Toobin to move on, using or +1
◆ Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Barcus Wroot to take leadership over the Clan Ironhand +1 (Unique lines for a , a , a Good or a )
- OR Wulbren Bongle to walk away, using basic or any class-based option +1
▶ Note: According to game files, a character will have a instead of roll
- Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them +1 (Wulbren and other Ironhands except Barcus become hostile)
- OR, Convince Wulbren to let the Gondians go away (Requires DC 20 Persuasion check) +1
▶ Note: A , a Good , a will have a unique line here and a DC 18 Persuasion check instead of basic one. characters roll instead of
◆ Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Gondians, tell Barcus that Wulbren was past saving +1
- If you convinced both factions to make peace, tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand +1 (either option)
◎ The Water Queen's House
- Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering +1
▶ Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to
◎ Other locations in Lower City
◆ Outside Baldur's Mouth, help Falaelher to keep on counting +1
◆ In Cazador's Dungeon, stop the Rite of Profane Ascencion after Astarion has initiated it +1
◆ In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish +1
▶ Note: You need to knock her out in the battle to speak to her afterwards
◆ At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair +1
◆ At the Facemaker's Boutique, playing as a , tell Figaro Pennygood that you prefer to unravel reality, not cloth +1
◆ At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
◆ At Flymm's Cobblers, talking to Sally Flymm, choose to put her out of her misery +1 (Sally and Dravo turn hostile to the party)
◆ Outside The Singing Lute, give Manip Leythim a healing potion +1
◆ In the Stormshore Tabernacle, make an offering to , the Lord of Knowledge +1
▶ Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing
◆ Talking to children playing at X: -166 Y: -75:
- Succeed a passive DC 7 Perception check and ask Cinnamon what is she hiding in her pocket +1
- Ask Punkins to scan you +1
◆ At the Murder Tribunal, after becoming an Unholy Assassin, speak to Echo of Illasera and tell her that she wasn’t quick enough if someone cut her down +1
◎ The Bhaal Temple
◆ Speaking to Avatar of Bhaal after defeating Orin:
These options are available to characters only.
- Tell Bhaal that you have no desire to harm anyone else +1
- Reject your Father’s gift and blessings +1
▶ Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
◎ Camp/Conversation
- Tell him that going to Sorcerous Sundries sounds like an excellent idea +1
- After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar +1
- When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) +1
▶ Note: The latter option is available if you convinced Mizora to let Wyll go in Mind Flayer Colony
- When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all +1
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult +1
- After rescuing Gale from Orin, ask him if he was hurt by Orin OR tell him that she made a grave mistake kidnapping him. +1
◎ Companion Quest
◆ After obtaining The Annals of Karsus:
- Tell Gale that you won't stand in his way OR that reforging the Crown of Karsus sounds promising +5
- When Elminster comes to the camp, tell him about your plans to reforge the Crown, then say that Gale will succeed where Karsus failed +1
◆ After Gale speaks with Mystra at Stormshore Tabernacle:
Disapproval[edit | edit source]
When Gale is a companion character in your active party, the following interactions will cause him to lose approval.
Act One[edit | edit source]
- Tell the tiefling kids trained by Asharak that they are going to die -1
- Tell Pandirna to hush or you will snap her neck -1 (the line is available for all classes except )
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand -1
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return -1
- Take Alfira's lute out of her hands and smash it -1
- Prod Nettie's bird twice -1
- If you are confronted about stealing the Idol of Silvanus, return the idol and apologise -1
◆ While the Emerald Grove is preparing for the goblin attack
- Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute -10
- OR That the horde is coming, led by the drow - and you are with them -10
- OR, Playing as , tell Zevlor that the goblin horde is yours. -1
- Betray the Grove (open the gate) after blowing the horn -5
◎ Forest
- Talking with Scratch via Speak with Animals, shout at the Gomwick's corpse to prove he indeed is dead. -1
- In the Underground Passage, heal Findal, then attack him -1
- When Auntie Ethel surrenders, let her go and keep Mayrina in exchange for fey hair. -5
◆ Talking to Gandrel:
- If Astarion is not in the party, tell the hunter how to find your camp -1
- If Astarion is in the party, reveal his identity to the hunter -1
- Read the Necromancy of Thay yourself -5
- Drop and prepare to destroy the Necromancy of Thay -5
- Give the Necromancy of Thay to Astarion -5
◎ Goblin Camp
◆ In the outer camp:
- Tell Tracker Grikka that you will get answers from prisoners. -1
- When Crusher orders you to kiss his foot, obey -1, then start licking it -1
◆ In the Shattered Sanctum:
- Promise Minthara to get information from the captive (i.e. Liam) -1
- Tell Torturer Spike to let you put the prisoner through paces. -1
- After questioning Liam, leave him chained to the rack -1
- Agree to attack the Emerald Grove with Minthara, with or without asking for a reward. -5
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger -1, and then indeed kill him -1
- Tell Varsh Ko'kuu that if he gives you the Githyanki Egg you'll sell it at best price OR make yourself an omelette (either choise brings -1 and immediately starts the fight with Ko'kuu and hatchery guards)
- Crush the Githyanki egg -1 (This option is not available if playing as a ; starts the fight with Ko'kuu and hatchery guards)
- Talking to Vlaakith, say you're a friend who brought the artefact to her -1
- Agree to Vlaakith's request to kill the person inside the Mysterious Artefact -1
- Talking to the Dream Guardian, say you're going to kill them on Vlaakith's command -1, and then indeed stab them -1
- Steal the Blood of Lathander from the Secret Chamber -1
◎ Other locations
◆ On the Ravaged Beach, accept Astarion's apologies and say you would have done the same -1
◆ In the Owlbear Nest, after killing the mother Owlbear, kill the cub as well -1
◆ In Waukeen's Rest, leave Benryn to die under the wreckage -1
◆ In Zhentarim Hideout, kill Rugan, if he survived Zarys's torture and your fight against other thugs -1
◆ In Grymforge, after rescuing Nere, tell him to finish the slaves, OR choose to say nothing -1 (either option)
◎ Camp/Conversation
◆ Camp interactions
▶ Note: Works in various dialogues throughout Act One; whether you succeed the check, matters not
- At the camp celebration with goblins, tell him to quit whining and not kill the mood -5
- Playing as , confess to murdering the bard -1
- When you find Gale feasting eyes on conjured image of :
◆ Romance
- When Gale offers to help you feel the Weave, turn him down -2
- When chanelling the Weave with Gale, choose to imagine:
◆ Other companions and camp followers
- When Shadowheart comes to the camp all not herself, choose to attack her -2
▶ Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach -1
- When Gale and the other companions find out that Astarion is a vampire:
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- When either of them attacks another sneakily at night, choose to do nothing -2
- When he prompts you to talk about something, say "Whatever it is, do make it brief." -1
- When Gale first tells you about his 'condition', tell him to stop flattering you -1
- Delve into Gale's mind using your tadpole to find out about his need to consume artifacts, and then:
▶Note: Both these choices may result in Gale permanently leaving the party, if you fail the subsequent or rolls
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any, use the tadpole's powers to find out why -5
Act Two[edit | edit source]
◎ Ruined Battlefield
◆ If entering the Shadow-Cursed Lands from the Grymforge:
- When the Shadows warp Harper Yonas, choose to run from the fight -1
◆ If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul -1
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern -1 (Taking this course immediately starts the fight with remaining Harpers).
▶ Note: Works, too, if you managed to pick up the lantern during the battle.
- If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it -1
◆ When dealing with He Who Was:
- Order Madeline to hurt herself -1 (Unique line for Evil )
◆ Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. -1
- After saving Rolan from the Shadows, playing as a , call him a pathetic wizard -1
◎ Last Light Inn
◆ Speaking to Jaheira:
- When talking to Jaheira inside the inn, drink the spiked wine -1
- Or Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers -10 (Available if you have Z'rell's orders to do it)
◆ Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face -10
- Playing as , obey your Urge and tell Isobel you crave to kill her -10
▶ Note: Available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it
◆ Talking to His Majesty via :
◆ Speaking to Cerys:
- When she says they ran until found the inn, conclude that she abandoned others -1 (use basic line or unique for , , or (except ))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. -1
◆ Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Ask her about others, and then say that it was a cowardly move -1
- When Alfira asks you how do you keep going, answer that you don't complain constantly -1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now -1
- Before trying to saving captured refugees:
- Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him -1 (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise -1
◆ Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- If either Cal or Lia (or both) died while rescue attempt:
- If both siblings survived, after they thank you, ask who is going to pay you -1
◆ Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. -1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using -1
◆ Dealing with Raphael and Mol:
- When Mol plays lanceboard against Raphael, tell her to fall back against Gale's advice (if he is in the party) -1
- After Mol is taken during the assault, tell Mattis she's probably dead already. -1
◆ Talking to Harper Meygan mourning Yonas:
- Say that Yonas was better at joking than at keeping himself alive -1
- If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it -1
◆ Elsewhere in the inn:
- Playing as , give in to your urge to kill the Strange Ox. -1
- Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers -1
◆ At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm. -1
◆ At the cemetery:
- Refuse to help Arabella find her parents. -1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail or roll to take her to your camp -1
▶ Note: character will have unique lines and option only
◆ Witnessing Ketheric's trial (at the very first visit to Moonrise):
- If Minthara is judged, tell Disciple Z'rell to make her suffer until pain is all she knows -1
◆ Talking to Z'rell:
- If you spared the goblins, fail the roll to explain it, and then say you will free the rest of the prisoners -1
◆ At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- If you defeated the questioners, escort Minthara out of Moonrise and then tell her you have saved her only for the pleasure of killing her yourself -1
- Talking to Lia, refuse to help the tieflings escape -1
- Talking to Lakrissa, refuse to help them -1
- Speaking to Wulbren, say that they can die in prison for all you care -1
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners -1
◆ Elsewhere in the Moonrise:
- Back up Astarion when he refuses to bite Araj Oblodra, telling her "He said no, what's to discuss". -1
- OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer -1
- At the orthon's lair, lick the dead spider meat -2 (Comes point by point for each lick)
- Speaking with Balthazar in his outpost, agree to clear the way for him -1
◆ In the Shadowfell:
- If you have defeated Balthazar, kill Aylin -1
- If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric -1
- At the Tadpoling Centre, choose to purge the pods -1
- Kill Mizora in her pod -1
▶ Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not
- Talking to the Fresh Mind via the Slack-Skinned Head in the Necrotic Laboratory, tell them that they will never wake again. -1
◎ After the final fight with Apostle of Myrkul
◆ Speaking to Minthara:
- When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove:
◆ Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
◆ Talking to Aylin, if you let Balthazar take her from Shadowfell:
◆ Speaking to others:
- Playing as a , talk to Alfira and decline her proposal to play together for the tiefling kids -1
- Speaking to Cerys, say people get paid for doing jobs -1 (Unique line for )
- Talking to Halsin, if you still haven't helped him with lifting the curse, say the curse was always his burden, not yours -1
◎ Camp/Conversation
◆ Camp interactions
- Talking to Elminster Aumar, joke about getting rid both of the Absolute and Gale -1
- If you do not know Gale’s backstory, say that he was the most insidious evil all the time -1
◆ Romance
- During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity when he asks you to stay with him -5
- After sleeping with Gale, tell him it was on one-night thing and will not happen again. -5
◆ Other companions
- Playing as Astarion origin, do not tell Gale that you are a vampire during Act One. When Gale confronts you about it in Act Two, tell him:
- Playing as , after killing your partner:
▶ Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a DC 30 Deception check
Act Three[edit | edit source]
Rivington
◎ Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead. -1
- OR Tell Yenna to get lost. -1
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (requires a check, including class-based) -1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , note that her cage looks comfy. -1
- Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- Volunteer Gale to the stage as an assistant to Dribbles, and then cheer him, telling "Go on!" -1.
When passing Zethino's trial, choose answers:
- First question: 'A lemon meringue' -1 OR 'Pot of tavern stew' -2
- Second question: 'At dusk' OR 'In Mystra's embrace' -1 (either option)
- Third question: 'Enraptured by illusions' -1 OR 'Eager to please' -2
◎ Dealing with Orin's guises
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR, Playing as The Dark Urge, propose to kill and kill again -1
◎ Elsewhere in Rivington
- Playing as The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause OR Choose to attack her -1 (either option)
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. -1
- OR Threaten Gauntlet Edwynna OR Attack her -1 (either option)
- Agree to deliver the gnome leader's head to Manip Falcäo -1
- After killing Wulbren, provide his head to Falcäo -1
- When trying to hire both Sorn Orlith and Nym Orlith, choose to proceed with any of the twins when Gale declines their offer -2
- Tell Sauceman Chorizo that you can show him pleasures his husband never could. -1
- After taking [[Raphael|Raphael's deal, tell Gale that it was a fair trade -1
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you -1
◆ At the Flaming Fist barracks:
- If you failed to convince Arkleia Oloril to trade, choose to attack her -1
When you spot Fist Reynash trying to open a chest:
- or blackmail him into giving you his stash -1
- Speaking to Manip Bakshi afterwards, let him arrest you -1
◆ At the Audience Hall:
- Playing as a , tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore -2 (comes one point by one, after you say this and after the bodyguard agrees)
- Playing as , refuse to make an alliance with Gortash, saying that you'll possess both the brain and the crown and won't share -2
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
◆ In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her -1
- Talking to Fist 'Edge' Arensen at the gallows, tell him you'll stay out of trouble -1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" -1
◆ Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down, then call Liara a typical Fist who never listens -1
- Propose to help Lora find her daughter for a certain price -1
- If you already know that Vanra died, tell this to Lora, addind it's no matter she believes you or not -1
◆ Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then suggest to pay Lora off -1
- When the hag offers you money for killing Lora, agree to do it -1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then say "That’s so evil, even I’m impressed." -1
◆ Other patrons of the tavern:
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' -1
◆ First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" -1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that you are not getting mixed up in this -1
▶ Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
◆ Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via -1 , tell her to SPIT IT OUT
- Talking to Adrielle, say her that if they have pissed off a hag, they're screwed -1
- Talking to Kled, say Mayrina is sour, not sweet -1
◆ After removing the hex and killing Jatlo:
- Ask Mayrina why has she been still dragging this corpse around -1
- Say you're helping her for the last time -1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards -1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem -1
◆ If you have killed Auntie Ethel:
- Talking with Mayrina, tell her you killed Ethel and expect a reward -1
- Talking to Adrielle, say the hag is finally dead, thanks to you -1
◎ The Elfsong Tavern
◆ Talking to Alfira and Lakrissa:
- In the tavern hall, spur Lakrissa to work instead of talking -1
- Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it -1
◆ Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about 'Dwarf and bulette' -1
- In the third round, joke about the Dead Three -1
◎ The Facemaker's Boutique
- Talking to Devella Fountainhead:
- Playing as , tell Devella you are here to sacrifice her -1
- OR, If you have saved her from Dolor, say you did it only to kill her yourself -1 (Makes Devella and any nearby Flaming Fist hostile to the party)
- Tell Golbraith Stredivasthat mind flayers are dangerous, and then tell him to leave the city -1
◎ The Graveyard
◆ Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game -1
- Report Nina's attempts to Mortarch Gracie Scyre and then:
◆ Talking to Valmorba:
- Ask her to give you a shovel (if you don't have one) -1
- OR, Playing as , tell her there's usually not much left once you're done with the body -1
◆ Other interactions:
- Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery -1
- After digging up "M.Kurwin" grave, ask Bugthimble what he was doing in your father's grave -1 (Requires DC 25 Deception check)
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem -1
- Speaking to Maude, ask what use do the dead have with flowers -1
◎ Grey Harbour Docks
◆ Talking to Big Huido:
- Succeed the check and pretend to be representative of The Guild, then say you'll just loot his corpse instead -1
◆ At the Flymm Cargo, after returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer -1
◎ The House of Hope
◆ Speaking to Hope or to her spirit:
- When her projection flickers, say the last thing you needed was a mad apparition -1
- After freeing Hope from her chains, say you barely stand to look at her -1
◆ In the Boudoir:
- Undress for Haarlep -1
- Tell them you have always dreamt to sleep with Raphael -1
- Tell the incubus they can have your body, but not your mind -1
◎ The Society of Brilliance Lodge
◆ Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you -1
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job -1 (Omeluum becomes hostile to the party)
◎ At the Sorcerous Sundries
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp -1
- Talking to Tolna Tome-Monger, ask aloud whether the books ARE SENSITIVE -1
▶ Note: If you speak to Tolna for the second time, choosing similar option will bring another point of disapproval
◆ Talking to Lorroakan before resolving Dame Aylin’s fate:
◆ Facing Lorroakan along with Dame Aylin:
◆ In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp, say you didn't like your 'master' anyway -1
◎ The Steel Watch Foundry
◆ Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing -1
◆ Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR Tell Toobin that the gnomes came for him -1 (either option)
◆ Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle, tell Barcus that there was no other way -1
- If you killed both Gondians and Ironhands, tell Barcus you did what you could -1
- If you have sided with Gondians, say that Wulbren deserved to die -1
- If you convinced both factions to make peace, tell Barcus he should have killed Wulbren -1
◎ Other locations in Lower City
◆ In Cazador's Dungeon, let Astarion complete the Rite of Profane Ascension -1
◆ In the Cloister of Sombre Embrace, surrender Shadowheart to Viconia DeVir -5
◆ At Devil's Fee, after returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home -1
◆ In Elerrathin's Home, speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" -1
◆ At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
◆ In the Heapside Prison, talking to Skittle via , say you don’t want more rat puns -1
◆ Near Heapside Strand waypoint, tell Silfy she's not a good salesperson -1
◆ At Highberry's Home, successfully detect poisoned wine, then refuse to drink it but tell Roger and Cora Highberry you hope they enjoy it -1
▶ Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a character
◎ The Murder Tribunal
- Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal -1
▶ Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
- After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria -1
◎ The Bhaal Temple
◆ Talking to Orin:
- Tell her that you’re not interested in abducted companion’s fate -5
- Tell Orin that her vision of the fate of Baldur’s Gate is exquisite -1
◆ Speaking to Avatar of Bhaal after defeating Orin:
▶ Note: This option is available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
▶ Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, if Gale's approval rate is below 20, he -∞ leaves the party and becomes hostile. [Needs Verification]
- When Mizora offers Wyll to rearrange their pact, tell Wyll to break the pact and take his father's place OR to let his father die -1 (either option)
- When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her -1
- After rescuing Gale from Orin, tell him that he is lucky you bothered to save him -1
◎ Companion quest
◆ After obtaining The Annals of Karsus:
- Express concern about him delving into this, then tell Gale to forget about the book -20
- Urge Gale to drop the idea to reforge the Crown of Karsus. -1
◆ After Gale speaks with Mystra at Stormshore Tabernacle and says that probably the Karsite orb has chosen him, answer that he turns coincidence into delusions of grandeur -1