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* If the affected creature can spend movement speed, then it will do so and stand up. | * If the affected creature can spend movement speed, then it will do so and stand up. | ||
* If it can't, it will remain prone and skip its turn. In this case, at the start of the following turn, the Prone duration will run out and the creature will stand up for free. | * If it can't, it will remain prone and skip its turn. In this case, at the start of the following turn, the Prone duration will run out and the creature will stand up for free. | ||
* If Prone was caused by a certain source, such as Brutal Leap, Primal Stampede, Reverberation, | * If Prone was caused by a certain source, such as Brutal Leap, Primal Stampede, Reverberation, or Throw, duration 1 cannot be be increased to 2 before the condition has ended, which usually means not until the next turn. For some other sources, such as Ice, a separate Prone condition with duration 2 can be applied. | ||
The following sources have a duration of 2 turns: | The following sources have a duration of 2 turns: | ||
{{#cargo_query: tables = condition_sources | {{#cargo_query: tables = condition_sources |