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→Confronting Orin: Added image of Orin’s dagger
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If any check is passed, Orin still transforms and initiates [[Orin/Combat|combat]], but ignores the living victim and faces the party. The altar can be lockpicked during combat with a {{Ability check|Sleight of Hand|25}}, freeing the victim and allowing them to fight alongside the party. Otherwise, the victim can be freed by looting the {{SmRarityItem|Altar Key}} from Orin's remains; after which they thank the party and return to camp. | If any check is passed, Orin still transforms and initiates [[Orin/Combat|combat]], but ignores the living victim and faces the party. The altar can be lockpicked during combat with a {{Ability check|Sleight of Hand|25}}, freeing the victim and allowing them to fight alongside the party. Otherwise, the victim can be freed by looting the {{SmRarityItem|Altar Key}} from Orin's remains; after which they thank the party and return to camp. | ||
[[File:Netherstone-Pommelled Bloodthirst Icon Small.png|thumb|Orin’s '''Netherstone-Pommelled Bloodthirst''' dagger, before the player removes the Netherstone.]] | |||
A [[Dark Urge]] character does not have to pass a check to save the kidnapped victim. However, the Dark Urge is expected to duel Orin one-on-one, without involving the rest of the party or Orin's allies. | A [[Dark Urge]] character does not have to pass a check to save the kidnapped victim. However, the Dark Urge is expected to duel Orin one-on-one, without involving the rest of the party or Orin's allies. | ||