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If the player character has both romanced Halsin and moved in with him, he expresses concern about this being their first night away from [[Reithwin Town]] and asks if they regret choosing their quiet new life over adventuring. If the player character talks to him a second time, he practices several bear puns on the player character but apologizes for the children's sense of humor rubbing off on him. | If the player character has both romanced Halsin and moved in with him, he expresses concern about this being their first night away from [[Reithwin Town]] and asks if they regret choosing their quiet new life over adventuring. If the player character talks to him a second time, he practices several bear puns on the player character but apologizes for the children's sense of humor rubbing off on him. | ||
Otherwise, after optionally sharing a hug (and a kiss if romanced), he talks of settling down in Reithwin and asks for a story from the player character to bring back to his hordes of newly adopted children. The player character can joke with Halsin that they would've asked him to read them stories and tuck them in during their adventure, and if they romanced him, they can also tease him that some stories will need to wait until the children are older. If the player character went to [[Avernus]] with Karlach, Halsin says that he's glad their | Otherwise, after optionally sharing a hug (and a kiss if romanced), he talks of settling down in Reithwin and asks for a story from the player character to bring back to his hordes of newly adopted children. The player character can joke with Halsin that they would've asked him to read them stories and tuck them in during their adventure, and if they romanced him, they can also tease him that some stories will need to wait until the children are older. If the player character went to [[Avernus]] with Karlach, Halsin says that he's glad their relationship with her has endured and can be used as a lesson for the children but that (if romanced) his heart will always be open to them when they get back. Before the player character leaves their first conversation, he gives them a {{SmRarityItem|Whittled Duck}} as a symbol of his joy to be back in their company, just as a duck returns home after migrating. It is also possible to ask him to take in the Owlbear, which he will happily accept. | ||
Ambient chatter from Halsin regardless of whether the player character stayed with him has him surprised Withers has brought so much food when he is mostly made of bone; he theorizes that Withers is living vicariously through everyone else's appetites. He also utters that he should exercise restraint with the alcohol, lest he lose his faculties and ruin the party's atmosphere as a wildshaped bear. He is very happy to be among old friends and in nature. Throughout the party, Halsin can be seen dancing to Milil's music, and he will also occasionally become {{Cond|Drunk}}, living up to his own worries by gorging fruit or stumbling around as a bear until the condition wears off. | Ambient chatter from Halsin regardless of whether the player character stayed with him has him surprised Withers has brought so much food when he is mostly made of bone; he theorizes that Withers is living vicariously through everyone else's appetites. He also utters that he should exercise restraint with the alcohol, lest he lose his faculties and ruin the party's atmosphere as a wildshaped bear. He is very happy to be among old friends and in nature. Throughout the party, Halsin can be seen dancing to Milil's music, and he will also occasionally become {{Cond|Drunk}}, living up to his own worries by gorging fruit or stumbling around as a bear until the condition wears off. | ||
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{{CharLink|Lae'zel|Lae'zel's}} behavior depends on the outcome of {{Quest|The Githyanki Warrior}}—namely whether she rejected or embraced {{CharLink|Vlaakith}}; whether {{CharLink|Orpheus}} was freed or assimilated; and whether she flew back to the [[Astral Plane]] to wage war against Vlaakith or stayed in Faerûn. | {{CharLink|Lae'zel|Lae'zel's}} behavior depends on the outcome of {{Quest|The Githyanki Warrior}}—namely whether she rejected or embraced {{CharLink|Vlaakith}}; whether {{CharLink|Orpheus}} was freed or assimilated; and whether she flew back to the [[Astral Plane]] to wage war against Vlaakith or stayed in Faerûn. | ||
If the {{SmRarityItem|Githyanki Egg}} was left in Lae'zel's possession, she speaks of the young man born of it, named Xan, in the care of allies. She also speaks of what kind of adventurer her son has become. | If the {{SmRarityItem|Githyanki Egg}} was left in Lae'zel's possession, she speaks of the young man born of it, named Xan ("freedom" in Gith), in the care of allies. She also speaks of what kind of adventurer her adoptive son has become. | ||
If | If she remained loyal to Vlaakith and accepted Ascension, Lae'zel does not show up because she is dead. Withers remarks when spoken to that githyanki Ascension is to be consumed by Vlaakith, and he cannot sense Lae'zel's presence. | ||
===== Limbo ===== | ===== Limbo ===== |