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DrakeCross22 (talk | contribs) (Added attacks and spells.) |
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{{Infobox statistics | |||
| name = Charismatic Sentinel | |||
| image = Charismatic Sentinel.png | |||
| imagesize = 0.7 | |||
| race = [[Dark Justiciar]] | |||
| size = Medium | |||
| type = Undead | |||
| armour_class = 14 | |||
| hit_points = 120 | |||
| hit_points_tactician = 156 | |||
| movement_speed_meters = 9 | |||
| movement_speed_feet = 30 | |||
| weight_kg = 30 | |||
| weight_lb = 60 | |||
| level = 7 | |||
| str = 14 | |||
| dex = 10 | |||
| con = 12 | |||
| int = 10 | |||
| wis = 10 | |||
| cha = 20 | |||
| str_save_proficiency = Proficient | |||
| resistant1 = Necrotic | |||
| vulnerable1 = Radiant | |||
| condition1_name = Aura of Protection | |||
| condition1_description = The paladin and any nearby allies have a +5 bonus on Saving Throws. | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark up to 12m. | |||
| feature2_name = Living Shadow | |||
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant. | |||
| feature3_name = Opportunity Attack | |||
| feature3_description = Automatically attack an enemy moving out of your reach. | |||
| feature4_name = Paragon of Charisma | |||
| feature4_description = Advantage on all Charisma saving throws and spell attack rolls. | |||
| feature5_name = Shar's Sight | |||
| feature5_description = Cannot be blinded. | |||
| feature6_name = Sunlight Weakness | |||
| feature6_description = While in sunlight, Disadvantage on attack rolls and saving throws. | |||
}} | |||
The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[paladin]], and fitting of its role it has very high [[Charisma]]. | |||
== Involvement == | |||
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | {{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | ||
== Attacks == | == Attacks and abilities == | ||
===Main Hand Attack - Greatsword=== | ===Main Hand Attack - Greatsword=== | ||
{{Action}} | {{Action}} | ||
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Casts [[Hunter's Mark]], dealing an addition | Casts [[Hunter's Mark]], dealing an addition | ||
{{DamageInfo|count=1|die=6|type=Physical}} | {{DamageInfo|count=1|die=6|type=Physical}} | ||
{{ | |||
{{NavCreatures}} |