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Charismatic Sentinel: Difference between revisions

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The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. It's abilities mirror that of a [[Paladin]] and fitting of it's role has very high [[Charisma]].
{{Infobox statistics
| name = Charismatic Sentinel
| image = Charismatic Sentinel.png
| imagesize = 0.7
| race = [[Dark Justiciar]]
| size = Medium
| type = Undead
| armour_class = 14
| hit_points = 120
| hit_points_tactician = 156
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 30
| weight_lb = 60
| level = 7
| str = 14
| dex = 10
| con = 12
| int = 10
| wis = 10
| cha = 20
| str_save_proficiency = Proficient
| resistant1 = Necrotic
| vulnerable1 = Radiant


| condition1_name = Aura of Protection
| condition1_description = The paladin and any nearby allies have a +5 bonus on Saving Throws.
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Living Shadow
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Paragon of Charisma
| feature4_description = Advantage on all Charisma saving throws and spell attack rolls.
| feature5_name = Shar's Sight
| feature5_description = Cannot be blinded.
| feature6_name = Sunlight Weakness
| feature6_description = While in sunlight, Disadvantage on attack rolls and saving throws.
}}
The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[paladin]], and fitting of its role it has very high [[Charisma]].
== Involvement ==
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}


== Attacks ==
== Attacks and abilities ==
{{CharacterInfo
|name = Charismatic Sentinel
|image=
|STR=14
|DEX=10
|CON=12
|INT=10
|WIS=10
|CHA=20
|level=7
|race=Dark Justiciar
|type=Undead
|HP=120
|AC=13
|speed=9m / 30ft
|size=Medium
|weight=0kg/ 0lb
|proficiency=3
|initiative=0
|class =Paladin
|location = [[Shadow-Cursed Lands]]
|allies =Followers of Shar
|enemies =Enemies of Shar
|radiant=Vulnerable|necrotic=Resistant|passive={{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}
 
Living Shadow
 
{{IconLink|Attack Of Opportunity Icon 64px.png|Opportunity Attack|size=24px}}
 
Paragon of Charisma
 
Shar's Sight
 
{{IconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness|size=24px}}|str save=Proficient}}
===Main Hand Attack - Greatsword===
===Main Hand Attack - Greatsword===
{{Action}}
{{Action}}
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Casts [[Hunter's Mark]], dealing an addition  
Casts [[Hunter's Mark]], dealing an addition  
{{DamageInfo|count=1|die=6|type=Physical}}
{{DamageInfo|count=1|die=6|type=Physical}}
{{Creatures}}
 
{{NavCreatures}}

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