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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | ||
The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except the [[Spells|Spellcasting Modifier]] is replaced with either Strength or Dexterity, whichever is higher. | The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except the [[Spells|Spellcasting Modifier]] is replaced with either Strength or Dexterity, whichever is higher. Unlike [[Spells|Spellcasting DC]], a creature using the same ability twice may result in different DC's each Weapon Action. Additionally, base DC is 8. Each Weapon Action also grants its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. Certain Weapon Action also uses a '''Hybrid''' DC<!-- LARIAN! -->, which allows for a user's [[Spellcasting Modifier]] to be used instead. | ||
<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 8 + [[ | <div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 8 + [[Strength|Strength]] or [[Dexterity|Dexterity]] Modifier + Inherent Weapon Action Bonus DC}}</div> | ||
==Overview of Weapon Actions== | ==Overview of Weapon Actions== |