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| **Tides of Chaos recharges on a Short Rest, but does not refresh when a wild magic surge triggers. | | **Tides of Chaos recharges on a Short Rest, but does not refresh when a wild magic surge triggers. |
| *The Wild Magic Surge table has changed to the following: | | *The Wild Magic Surge table has changed to the following: |
| | {{:Wild Magic table (Sorcerer)}} |
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| *[[File:Wild Magic Blur Icon.png|frameless|upright=0.1]] [[Wild Magic: Blur]]
| | ===={{Class|Storm Sorcery}}==== |
| *[[File:Wild Magic Enchant Weapons Icon.png|frameless|upright=0.1]] [[Wild Magic: Enchant Weapons]]
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| *[[File:Wild Magic Explosive Healing Icon.png|frameless|upright=0.1]] [[Wild Magic: Explosive Healing]]
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| *[[File:Wild Magic Fog Icon.png|frameless|upright=0.1]] [[Wild Magic: Fog]]
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| *[[File:Wild Magic Summon Mephit Icon.png|frameless|upright=0.1]] [[Wild Magic: Summon Mephit]]
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| * [[File:Wild Magic Swap Icon.png|frameless|upright=0.1]] [[Wild Magic: Swap]]
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| *[[File:Wild Magic Teleport Icon.png|frameless|upright=0.1]] [[Wild Magic: Teleport]]
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| *Wild Magic: Turn Magic - At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
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| * Wild Magic: Burning - Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns.
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| **This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
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| *Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
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| *Wild Magic: Water - Spawn a water puddle around caster.
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| | |
| ====[[Storm Sorcery]] Origin====
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| *Tempestuous Magic fly speed is 30 feet instead of 10. | | *Tempestuous Magic fly speed is 30 feet instead of 10. |
| *Storm Spells is new. | | *Storm Spells is new. |