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D&D 5e class changes: Difference between revisions
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Down to wild magic sorcerer for the copy editing/nicefy pass
(→Paladin: usual clean/prettyfy) |
(Down to wild magic sorcerer for the copy editing/nicefy pass) |
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*[[Relentless Avenger]] gives a movement amount of 4.5m rather than half the character's movement speed. | *[[Relentless Avenger]] gives a movement amount of 4.5m rather than half the character's movement speed. | ||
== | =={{Class|Ranger}}== | ||
* | *Favoured Enemy is a set of unique passive features rather than Wisdom Saving Throw {{Advantage}} against and language learning of the enemy: | ||
{{:Favoured Enemy}} | |||
*Natural Explorer is | *Natural Explorer is a set of unique passive features rather than uninhibited terrain movement and INT/WIS proficiency check doubling: | ||
{ | {{:Natural Explorer}} | ||
*Primeval | *The Primeval Awareness feature is not in the game. | ||
==== | ===={{Class|Hunter}}==== | ||
*Hunters get both [[Volley]] and [[Whirlwind Attack]] rather than having choose one or the other. | *Hunters get both [[Volley]] and [[Whirlwind Attack]] rather than having choose one or the other. | ||
==== | ===={{Class|Beast Master}}==== | ||
* The [[Summon Companion | *The [[Summon Companion]] options are limited to Bear, Boar, Dire Raven, Wolf, or Wolf Spider, and have unique stats rather than monster stats. | ||
*The | **The companion acts on its own initiative and does not require an action to command. | ||
*The companion can be swapped out or resummoned once per short rest. | **The companion can be swapped out or resummoned once per short rest. | ||
* The | **The companion adds the proficiency bonus to their attack rolls, damage rolls, Saving Throws and Armour Class at 5th level and not at 3rd level. | ||
*At 5th level, 8th level and 11th level the animal companion gains additional hitpoints. | *At 5th level, 8th level and 11th level the animal companion gains additional hitpoints. | ||
*At 5th level and 11th level the animal companion gain additional abilities and increase their abiliity scores. | *At 5th level and 11th level the animal companion gain additional abilities and increase their abiliity scores. | ||
==== | ===={{Class|Gloom Stalker}}==== | ||
*The '''Dread Ambusher''' initiative bonus is +3 rather than the Wisdom Ability Score Modifier. | *The '''Dread Ambusher''' initiative bonus is +3 rather than the Wisdom Ability Score Modifier. | ||
*For '''Umbral Sight''', rather than getting normal [[Darkvision]], [[Superior Darkvision]] if the race already had [[Darkvision]], Gloom Stalkers get [[Superior Darkvision]] in all cases. | *For '''Umbral Sight''', rather than getting normal [[Darkvision]], [[Superior Darkvision]] if the race already had [[Darkvision]], Gloom Stalkers get [[Superior Darkvision]] in all cases. | ||
*Gloom Stalkers get the always prepared ritual spell [[Disguise Self]]. | *Gloom Stalkers get the always prepared ritual spell [[Disguise Self]]. | ||
*Gloom Stalkers get the always prepared spell [[Misty Step]] at level 5. | *Gloom Stalkers get the always prepared spell [[Misty Step]] at level 5. | ||
*The level 7 feature '''Iron Mind''' gives Proficiency in Wisdom and Intelligence Saving Throws | *The level 7 feature '''Iron Mind''' gives Proficiency in Wisdom and Intelligence Saving Throws. | ||
**As opposed to just Wisdom with a choice of Intelligence or Charisma if the Gloom Stalker already had Wisdom saving throw proficiency. | |||
*Gloom Stalkers get the always prepared spell [[Fear]] at level 9. | *Gloom Stalkers get the always prepared spell [[Fear]] at level 9. | ||
== | =={{Class|Rogue}}== | ||
*Thieves' tools proficiency is not | *Thieves' tools proficiency is not in the game, instead [[Sleight of Hand]] is used instead for the relevant checks. | ||
*[[Sneak Attack (Melee)|Sneak Attack]] only applies the additional damage if using one of the two Sneak Attack actions. | |||
*[[Sneak Attack (Melee)| | **[[Sneak Attack (Ranged)]] or [[Sneak Attack (Melee)]]. | ||
*Sneak Attack damage is | **This means it cannot apply to bonus action offhand attacks for example. | ||
*Sneak Attack damage is capped at 5d6 damage at level 9, instead of 6d6 damage at level 11. | |||
==== | ===={{Class|Arcane Trickster}}==== | ||
*Mage Hand Legerdemain | *Mage Hand Legerdemain additional tasks ("can carry out additional tasks") are not implemented in-game as of Release Patch #2. | ||
==== | ===={{Class|Thief}}==== | ||
*Fast hands changed to grant an additional bonus action each round. | *Fast hands changed to grant an additional bonus action each round. | ||
*Second story work grants resistance to falling damage instead of climb speed. | *Second story work grants resistance to falling damage instead of climb speed. | ||
==== | ===={{Class|Assassin}}==== | ||
*Assassin's Alacrity is new. | *Assassin's Alacrity is new. | ||
*Infiltration Expertise | *[[Infiltration Expertise]] lets you become male/female of any humanoid race in a single action without a week preparation or gold requirement. | ||
== | =={{Class|Sorcerer}}== | ||
* | *Metamagic options [[Metamagic: Careful Spell|careful spell]], [[Metamagic: Distant Spell|distant spell]], [[Metamagic: Extended Spell|extended spell]], or [[Metamagic: Twinned Spell|twinned spell]] are available at level 2. | ||
**At level 3 Sorcerers get an additional option from these or from [[Metamagic: Heightened Spell|heightened spell]], [[Metamagic: Quickened Spell|quickened spell]], or [[Metamagic: Subtle Spell|subtle spell]]. | |||
**Overall, this means that a sorcerer will have more metamagic options available at level 3, but are limited in which of the level 3 options they can select. | |||
*[[Metamagic: Careful Spell]] affects all allies in the area, not just an amount of creatures equal to the caster's Charisma modifier. | |||
*[[Metamagic: Distant Spell]] increases spells with a 5 ft range to 10 ft. All other ranged spells have their range increased by only 50%. | |||
*[[Metamagic: Heightened Spell]] gives disadvanatage to the saving throw of all creatures affected by the spell. | |||
*Empowered Spell metamagic is not | *[[Metamagic: Quickened Spell]] costs 3 sorcery points instead of 2. | ||
*[[Metamagic: Subtle Spell]] allows a character to cast the spell while silenced. | |||
*Metamagic: Empowered Spell metamagic is not in the game. | |||
==== | ===={{Class|Draconic Bloodline}}==== | ||
*Characters do not double their proficiency bonus on Charisma checks when interacting with dragons, | *Characters do not double their proficiency bonus on Charisma checks when interacting with dragons. | ||
*Characters learn an additional spell at | **However, the subclass gives characters additional dragon-themed dialogue options. | ||
*Characters learn an additional spell at level 1 based on their chosen ancestry: | |||
{| class="wikitable" | {| class="wikitable" | ||
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==== | ===={{Class|Wild Magic}}==== | ||
*Wild magic surges have a chance to trigger after any spell of first level or higher the character casts | *Wild magic surges have a chance to trigger after any spell of first level or higher the character casts. | ||
*Tides of Chaos increases the chance of surges triggering, but the increased odds are unknown. Tides of Chaos recharges on a Short | *Tides of Chaos increases the chance of surges triggering, but the increased odds are unknown. | ||
**Tides of Chaos recharges on a Short Rest, but does not refresh when a wild magic surge triggers. | |||
*The Wild Magic Surge table has changed to the following: | *The Wild Magic Surge table has changed to the following: | ||