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'''Initiative''' determines the order of turns during combat. | '''Initiative''' determines the order of turns during combat. | ||
== Rolling Initiative == | == Rolling Initiative == | ||
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. | When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose. | ||
== Initiative bonuses == | |||
Many class features, [[feats]], magic items and consumables can improve a character’s initiative by granting additional bonuses to the roll. Many of these are also used by [[Non-Player Characters|NPCs]]. Unlike in tabletop rules, it is NOT considered a skill check, and so initiative is not affected by features or effects like [[Jack of All Trades]] or [[Enhance Ability: Cat's Grace (Condition)]]. | |||
= | {| class="wikitable sortable" | ||
|+Sources of Initiative bonuses | |||
!Source | |||
!Value | |||
!Type | |||
!Subtype | |||
!Other | |||
|- | |||
|[[Alert]] | |||
| +5 | |||
|Feat | |||
| - | |||
|Cannot be Surprised | |||
|- | |||
|[[Elixir of Vigilance]] | |||
| +5 | |||
|Consumable | |||
|Elixir | |||
|Cannot be Surprised | |||
|- | |||
|[[Feral Instinct]] | |||
| +3 | |||
|Feature | |||
| - | |||
|Cannot be Surprised | |||
|- | |||
|[[Dread Ambusher]] | |||
| +3 | |||
|Feature | |||
| - | |||
| | |||
|- | |||
|[[Hellrider Longbow]] | |||
| +3 | |||
|Weapon | |||
|Longbow | |||
| | |||
|- | |||
|[[Sentinel Shield]] | |||
| +3 | |||
|Shield | |||
| - | |||
| | |||
|- | |||
| [[Assassin of Bhaal Cowl]] | |||
| +2 | |||
|Headwear | |||
| - | |||
| | |||
|- | |||
|[[Mask of Soul Perception]] | |||
| +2 | |||
|Headwear | |||
| - | |||
| | |||
|- | |||
|[[Soulbreaker Greatsword]] | |||
| +2 | |||
|Weapon | |||
|Greatsword | |||
| | |||
|- | |||
|[[Bhaalist Armour]] | |||
| +2 | |||
|Armour | |||
|Light Armour | |||
| | |||
|- | |||
|[[Elegant Studded Leather]] | |||
| +2 | |||
|Armour | |||
|Light Armour | |||
| | |||
|- | |||
|[[Elven Chain]] | |||
| +2 | |||
|Armour | |||
|Medium Armour | |||
| | |||
|- | |||
|[[Flame Enamelled Armour]] | |||
| +1 | |||
|Armour | |||
|Medium Armour | |||
| | |||
|- | |||
|[[Ambusher]] | |||
| +1 | |||
|Weapon | |||
|Shortsword | |||
| | |||
|- | |||
|[[Bow of Awareness]] | |||
| +1 | |||
|Weapon | |||
|Shortbow | |||
| | |||
|- | |||
|[[Fistbreaker Helm]] | |||
| +1 | |||
|Headwear | |||
| - | |||
| | |||
|- | |||
| [[Halberd of Vigilance]] | |||
| +1 | |||
|Weapon | |||
| Halberd | |||
| | |||
|- | |||
| [[Stalker Gloves]] | |||
| +1 | |||
|Handwear | |||
| - | |||
| | |||
|- | |||
|[[Studded Leather Armour +2]] | |||
| +1 | |||
|Armour | |||
|Light Armour | |||
| | |||
|- | |||
|[[Hide Armour +2]] | |||
| +1 | |||
|Armour | |||
|Medium Armour | |||
| | |||
|- | |||
|[[Scale Mail +2]] | |||
| +1 | |||
|Armour | |||
|Medium Armour | |||
| | |||
|- | |||
|[[Yuan-Ti Scale Mail]] | |||
| +1 | |||
|Armour | |||
|Medium Armour | |||
| | |||
|} | |||
{{:Surprise (Game Mechanic)}} | |||
{{ | |||
[[Category:Gameplay mechanics]] | |||