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→Cantrips: Guidance can be casted with 0 consequences in front of tense situations, normally the NPC being roleplayed would notice this spell being casted and cause the caster being penalized
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(→Cantrips: Guidance can be casted with 0 consequences in front of tense situations, normally the NPC being roleplayed would notice this spell being casted and cause the caster being penalized) |
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|{{SAI|Friends}}||-||You lose -10 reputation with whoever you cast Friends on when the spell ends in Balanced [[difficulty]] and above. This can sometimes be avoided by casting friends while under effects of [[Disguise Self]] except against Playable Origins. | |{{SAI|Friends}}||-||You lose -10 reputation with whoever you cast Friends on when the spell ends in Balanced [[difficulty]] and above. This can sometimes be avoided by casting friends while under effects of [[Disguise Self]] except against Playable Origins. | ||
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|{{SAI|Guidance}}||-||The bonus to ability checks is applied automatically until the spell ends. Using it once does not end the spell. | |{{SAI|Guidance}}||-||The bonus to ability checks is applied automatically until the spell ends. Using it once does not end the spell. You can cast this during mid conversation without consequences, Example: Persuading a guard who believes you are a thief, in tabletops casting guidance in front of them for the persuasion would cause them to notice and get penalized by the DM. | ||
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|{{SAI|Light}}||Duration increased from 1 hour to until Long Rest.||Radius of shed light increased to 25 ft, instead of 20 ft bright and an additional 20 ft dim. | |{{SAI|Light}}||Duration increased from 1 hour to until Long Rest.||Radius of shed light increased to 25 ft, instead of 20 ft bright and an additional 20 ft dim. |