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Enchantment roll damage. Spelling mistake.
(Corrected description: Short rest is correct.) |
m (Enchantment roll damage. Spelling mistake.) |
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| icon =Hand Crossbow PlusOne Unfaded Icon.png | | icon =Hand Crossbow PlusOne Unfaded Icon.png | ||
| description = The {{rare|Ne'er Misser}} is an uncommon [[Hand Crossbows|Hand Crossbow]] that deals {{DamageType|Force}} damage on its attacks and grants the wearer the ability to cast [[Magic Missile]] once per short rest as a 3rd level [[Spells|Spell]]. | | description = The {{rare|Ne'er Misser}} is an uncommon [[Hand Crossbows|Hand Crossbow]] that deals {{DamageType|Force}} damage on its attacks and grants the wearer the ability to cast [[Magic Missile]] once per short rest as a 3rd level [[Spells|Spell]]. | ||
| quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop | | quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop being a wally, and hit instead!' | ||
| category = martial <!-- martial or simple --> | | category = martial <!-- martial or simple --> | ||
| melee or ranged = ranged <!-- melee or ranged, duh --> | | melee or ranged = ranged <!-- melee or ranged, duh --> | ||
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| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d6 <!-- Must follow this exact strict format, with the "+ X" being optional. --> | | damage = 1d6+1 <!-- Must follow this exact strict format, with the "+ X" being optional. --> | ||
| damage type = Force <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Force <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage. --> | | versatile damage = <!-- Same format as regular damage. --> |