Ne'er Misser: Difference between revisions

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3 bytes added ,  16 October 2023
m
Enchantment roll damage. Spelling mistake.
(Corrected description: Short rest is correct.)
m (Enchantment roll damage. Spelling mistake.)
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| icon =Hand Crossbow PlusOne Unfaded Icon.png
| icon =Hand Crossbow PlusOne Unfaded Icon.png
| description = The {{rare|Ne'er Misser}} is an uncommon [[Hand Crossbows|Hand Crossbow]] that deals {{DamageType|Force}} damage on its attacks and grants the wearer the ability to cast [[Magic Missile]] once per short rest as a 3rd level [[Spells|Spell]].
| description = The {{rare|Ne'er Misser}} is an uncommon [[Hand Crossbows|Hand Crossbow]] that deals {{DamageType|Force}} damage on its attacks and grants the wearer the ability to cast [[Magic Missile]] once per short rest as a 3rd level [[Spells|Spell]].
| quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop bing a wally, and hit instead!'
| quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop being a wally, and hit instead!'
| category = martial <!-- martial or simple -->
| category = martial <!-- martial or simple -->
| melee or ranged = ranged <!-- melee or ranged, duh -->
| melee or ranged = ranged <!-- melee or ranged, duh -->
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| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage = 1d6+1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage type = Force <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Force <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage. -->
| versatile damage = <!-- Same format as regular damage. -->
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