|
|
Line 162: |
Line 162: |
| ''Main page: [[Concentration]]'' | | ''Main page: [[Concentration]]'' |
|
| |
|
| '''{{Concentration}}''' is another type of resource a spellcaster has. Certain spells require the caster to continuously put focus into the spell in order to maintain its effects. Such spells are called '''{{Concentration}}''' spells, and this requirement will be clearly labeled with the '''{{Concentration}}''' tag in the spell's description. The caster may still do other actions while concentrating, but are at risk of losing said concentration under certain circumstances. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time - said spell will be shown on top of/next to the caster's portrait and in the list of conditions the spellcaster has. | | '''[[Concentration]]''' is a special [[Resource]] used by certain [[Spell]]s. A spell with the {{Concentration}} tag requires the caster to focus on that spell for its duration. |
| | |
| | A caster may only maintain the effect of one {{Concentration}} spell at a time. |
| | |
| | When taking damage, the caster can only maintain {{Concentration}} by succeeding a [[Constitution]] {{SavingThrow}} (sometimes referred to as a "Concentration Check"). The [[Difficulty Class]] of this {{SavingThrow|CON}} is half of the damage taken, but no less than 10. |
|
| |
|
| Ways a caster can lose Concentration while concentrating includes: | | Ways a caster can lose Concentration while concentrating includes: |
Line 170: |
Line 174: |
| ** Unlike most actions, the manual ending of concentration can be done at anytime, even amidst someone else's turn. For players this is done via the x button on the concentrated spell's icon next to the caster's main portrait. | | ** Unlike most actions, the manual ending of concentration can be done at anytime, even amidst someone else's turn. For players this is done via the x button on the concentrated spell's icon next to the caster's main portrait. |
| Due to the impact of many '''{{Concentration}}''' spells, it is very beneficial for a spellcaster to acquire an {{Advantage}} or bonuses for their Concentration Constitution Saving Throws, but this is rather difficult to come by: | | Due to the impact of many '''{{Concentration}}''' spells, it is very beneficial for a spellcaster to acquire an {{Advantage}} or bonuses for their Concentration Constitution Saving Throws, but this is rather difficult to come by: |
|
| |
| * The [[War Caster|War caster]] [[Feats|Feat]] grants {{Advantage}} on Concentration Saving Throws.
| |
|
| |
| * The [[Resilient|Resilient (Constitution)]] [[Feats|Feat]] Grants a +1 to a character's Constitution score as well as granting [[Proficiency]] in all Constitution Saving Throws.
| |
| * '''Transmuter's Stone(Constitution)''', a [[Transmutation School]] [[Wizard]] subclass feature, grants the holder of said stone [[Proficiency]] in all Constitution Saving Throws.
| |
| * '''Arcane Ward''', an [[Abjuration School]] [[Wizard]] subclass feature, reduces all incoming damage. When the damage is reduced to 0, no Concentration Saving Throws take place.
| |
| * [[Bless]] and [[Resistance]] each grant a 1d4 bonus to all Saving Throws. Both are concentration spells themselves, so the casters of these spells are themselves at risk of dropping these spells when taking damage.
| |
| * [[Gaseous Form]] grants {{Advantage}} on all Constitution saving throws but also sets the target's Constitution score to 10, and is itself again a concentration spell.
| |
| * [[Warding Bond]] grants its target a +1 bonus to all Saving Throws, and persists until long rest and does not require concentration. However it requires the caster of warding bond to take all damage their target does.
| |
| * [[Constitution#Advantage_on_Saving_Throws|Several items]] such as {{RarityItem|Spidersilk Armour}} grant {{Advantage}} on Constitution saving throws.
| |
|
| |
|
| == Spellcasting ability and proficiency == | | == Spellcasting ability and proficiency == |