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Divine Intervention Options

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Revision as of 21:25, 22 December 2023 by HiddenDragon (talk | contribs) (Undo revision 130595 by Valk (talk))
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This page contains a list of options for the Cleric class action Divine Intervention.

Options

When using Divine Intervention, you have four options to choose from.

Action DivineIntervention Attack.png

Sunder the Heretical

Call upon your deity to bring forth a radiant cataclysm upon all nearby enemies.

This ability deals 8d10 Radiant damage to all enemies in a 50 ft (15 m) radius. Targets can succeed on a Wisdom saving throw to take half damage.

Action DivineIntervention Heal.png

Opulent Revival

Resurrect fallen companions with half their hit points, and restore all nearby allies as if they had Long Rested.

This ability applies to allies within a 60 ft (18 m) radius.

Action DivineIntervention Weapon.png

Arm Thy Servant

Call upon your deity to grant you a legendary weapon forged in the fires of your holy bond.

This ability creates a legendary mace in the cleric's inventory and immediately equips it.

If you respec your cleric, the Devotee's Mace does not go away. If you have multiple cleric characters, or use Withers to respec a character who otherwise would not be a cleric, you can get multiple copies of the Devotee's Mace.

Action DivineIntervention Supplies.png

Golden Generosity

Call upon your deity to provide you with a rich bounty of potions and Camp Supplies.

This ability spawns a chest Bestowed Bounty on the ground next to the cleric, containing Camp Supplies, superior or supreme healing potions, and six to seven elixirs. If you re-spec your cleric, the Bestowed Bounty chest will vanish, but any items that were inside it will drop on the ground in the same location.