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Arms of Hadar
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Spell > List Of Spells > 1st Level Spells > Arms of Hadar
Arms of Hadar is a Conjuration 1st Level Spells. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
File:Arms Of Hadar Icon 2.png
"Call forth tendrils of dark energy. Targets take
2d6 Necrotic damage
and can't take reactions. On a successful save, targets only take half damage."File:Actions Icons.png Action File:Spell Slots Icons.png Level 1 Spell Slot
Damage | 2d6 |
---|---|
Damage Types | Necrotic |
Range | 3m / 10ft (Centered on the caster) |
School | Conjuration |
Saving Throw | Strength |
Concentration | None |
Condition | Arms Of Hadar |
Duration | 1 turn |
Class | Warlock |
Description
Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage
and can't take reactions.
On a successful save, targets only take half damage.
Properties
File:Actions Icons.png Action + File:Spell Slots Icons.png Level 1 Spell Slot
Available to level 1 Warlock.
- Damage: 2 ~ 12 Necrotic
- Range:
(Centered on the caster)3m / 10ft
- Saving Throw:
Strength
At Higher Levels
When the spell is casted a 2nd Level or higher, damage increases by 1d6 Necrotic
for each spell slots level above 1st.