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Hunger of Hadar (Condition)
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2d6 (2~12)
Cold
2d6 (2~12)
Acid DC 12
Dexterity saving throw
![D6 Cold.png](/w/images/thumb/6/67/D6_Cold.png/27px-D6_Cold.png)
![Damage Types](/w/images/thumb/0/05/Cold_Damage_Icon.png/25px-Cold_Damage_Icon.png)
![D6 Acid.png](/w/images/thumb/9/92/D6_Acid.png/27px-D6_Acid.png)
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
![](/w/images/thumb/e/e7/Saving_Throw_Icon.png/25px-Saving_Throw_Icon.png)
- Standing near a portal to the dark between the stars, infested with unknown horrors.
- Takes 2d6
Cold damage at the start of their turn, and possibly 2d6
Acid damage at the end of their turn, as long as they are in the area
- They are and the area is .
Properties
: start of turn
Condition: Blinded
- Ranged attacks and spells have a range of
3 m / 10 ft and Attack Rolls suffer
Disadvantage.
- Attack Rolls against Blinded creatures have
Advantage.