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Adamantine Reverberation
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Adamantine Reverberation is a legendary reaction available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting and doubled movement speed until the temporary hit points are depleted.
Description
Grym's form vibrates after being struck, providing and doubling its movement speed while the temporary hit points are present.
When the temporary hit points are removed, a shockwave pushing targets back Range: 4 m / 13 ft and dealing 4d8 will explode outward.
Properties
- Damage:
-
4d8 (4~32) - Details:
- Range: Self
- Recharge: Per turn
- (On Save: Targets still take half damage.)
Condition: Adamantine Reverberation
Duration: 1 turn
- While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8.
How to learn
Used by creatures: Grym
Notes
- This reaction gains DC bonus from Strength ability score; the DC raises to 19 in tactician mode and 21 in honour mode.
- Grym cannot acquire Adamantine Reverberation condition while . However, if it already has this condition before becoming prone, the shockwave is actived once the temporary hit points are removed.
- Grym cannot acquire Adamantine Reverberation condition while .
- The radius for the blastwave is 3 m measured from the Grym's red circle.