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Adamantine Reverberation
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Description
Grym's form vibrates after being struck, providing 10 temporary hit points and doubling its movement speed while the temporary hit points are present.
When the temporary hit points are removed, a shockwave pushing targets back 4 m (13 ft) and dealing 4d8Thunder will explode outward.Properties
Technical details
UIDs
Shout_KineticArmor_AdamantineGolem The action used by Grym
Projectile_KineticArmor_Explode The explosion action that causes the damage
Condition: Adamantine Reverberation
Adamantine Reverberation
Duration: 1 turn
- While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m (13 ft) with a Reverb Shockwave that deals 4d8Thunder.
How to learn
Granted by conditions:
Used by creatures: Grym
Notes
- This class action gains DC bonus from Strength ability score; the DC raises to 19 in tactician mode and 21 in honour mode.
- Grym cannot acquire Adamantine Reverberation condition while Prone. However, if it already has this condition before becoming prone, the shockwave is actived once the temporary hit points are removed.
- Grym cannot acquire Adamantine Reverberation condition while Muddy.
- The radius for the blastwave is 3 m measured from the Grym's red circle.













