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Drilldown: conditions
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conditions > status groups :
SG_Drunk or
SG_Incapacitated
& tick type:
None
& condition name :
Despair: Apathy or
None
& condition2 dc:
None
Use the filters below to narrow your results.
Alcohol (1) ·
Banished (1) ·
Bloated (1) ·
Cocooned (1) ·
Downed (1) ·
Drunk (1) ·
Feigning Death (1) ·
Firewine Belly (1) ·
Frozen (1) ·
Grappled (1) ·
Heartform Terror: Ceremorphosis (1) ·
Hungover (1) ·
Hypnotised (1) ·
Incapacitated (1) ·
Mammon's Hold (1) ·
Moderately Inebriated (1) ·
Paralysed (1) ·
Paralysed (Karabasan's Gift) (1) ·
Petrified (1) ·
Profoundly Intoxicated (1) ·
Ritual Component (1) ·
Sacrificial Lamb (1) ·
Sapped (1) ·
Silkroot Euphoria (1) ·
Slightly Drunk (1) ·
Soul Caged (1)
None (6) ·
AllowLeaveCombat (1) ·
AllowLeaveDisallowJoinCombat (1) ·
ApplyToDead (2) ·
DisableCombatlog (4) ·
DisableImmunityOverhead (1) ·
DisableOverhead (1) ·
ForceNeutralInteractions (1) ·
ForceOverhead (2) ·
GiveExp (1) ·
IgnoreResting (3) ·
InitiateCombat (7) ·
OverheadOnTurn (7) ·
TickingWithSource (2)
Showing below up to 26 results in range #1 to #26.