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conditions > status groups :
SG_Restrained or
SG_Sleeping or
SG_Unconscious
& properties :
ApplyToDead or
Burning or
IsInvulnerableVisible or
OverheadOnTurn
& stack type :
additive or
None
& condition name:
None
& condition dc:
None
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Showing below up to 10 results in range #1 to #10.