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Eyebite: Asleep: Difference between revisions
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m
Fixed saving throw type
HiddenDragon (talk | contribs) No edit summary |
m (Fixed saving throw type) |
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| level = 6 | | level = 6 | ||
| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| classes = | | classes = | ||
| class learns at level 11 = Bard, Sorcerer, Warlock, Wizard | | class learns at level 11 = Bard, Sorcerer, Warlock, Wizard | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows you to repeatedly force enemies asleep. | | summary = This spell allows you to repeatedly force enemies asleep. | ||
Line 16: | Line 16: | ||
| description = Put a creature to {{SAI|Sleeping (Condition)|sleep}}. | | description = Put a creature to {{SAI|Sleeping (Condition)|sleep}}. | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = Wisdom | ||
| damage save effect = | | damage save effect = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| concentration = yes | | concentration = yes | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Sleeping | | condition = Sleeping | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = WIS | | condition save = WIS | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| variants = Eyebite: Panicked, Eyebite: Sickened, Eyebite: Asleep | | variants = Eyebite: Panicked, Eyebite: Sickened, Eyebite: Asleep | ||
| notes = | | notes = | ||
}} | }} |