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D&D 5e class changes: Difference between revisions

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(→‎Rogue: Changed inaccuracy regarding sneak attack not being able to be applied without using the dedicated skills.)
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*The Beast Sense spell is not in the game.
*The Beast Sense spell is not in the game.
*The level 1 feature Speak with Animals is able to be cast once per long rest, rather than as a ritual. Though, it now lasts until long rest.
*The level 1 feature Speak with Animals is able to be cast once per long rest, rather than as a ritual. Though, it now lasts until long rest.
*The level 3 feature Beastial Heart gives the character full benefits even if they rage while in heavy armor.
*The level 3 feature Bestial Heart gives the character full benefits even if they rage while in heavy armor.
**Each Beastial Heart option provides a new unique action as well.  
**Each Bestial Heart option provides a new unique action as well.
*The level 6 feature Aspect of the Beast, or Animal Aspect, has 5 additional choices.
*The level 6 feature Aspect of the Beast, or Animal Aspect, has 5 additional choices.


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*Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins.
*Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins.
*[[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades.
*[[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades.
*Countercharm lasts 3 turns, rather than 1.
*[[Countercharm]] lasts 3 turns, rather than 1.
*[[Jack of All Trades]] does not apply half the Bard's proficiency bonus to [[initiative]] rolls. (In 5E, Initiative is a Dexterity Ability Check that the Bard is not proficient in, so Jack of All Trades has been ruled to apply.)
*[[Jack of All Trades]] does not apply half the Bard's proficiency bonus to [[initiative]] rolls. (In 5E, Initiative is a Dexterity Ability Check that the Bard is not proficient in, so Jack of All Trades has been ruled to apply.)
*Magical secrets is restricted to a limited list of additional spells, instead of allowing the Bard to pick any spell.
*[[Magical Secrets]] is restricted to a limited list of additional spells, instead of allowing the Bard to pick any spell.


===={{Class|College of Lore}}====
===={{Class|College of Lore}}====
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=={{Class|Cleric}}==
=={{Class|Cleric}}==
*[[Cleric#Level_5|Destroy Undead]] does non-scaling radiant damage to all undead affected, rather than instantly killing weaker undead.
*[[Cleric#Level_5|Destroy Undead]] does non-scaling radiant damage to all undead affected, rather than instantly killing weaker undead.
*Clerics receive the Druid [[Produce Flame]] Cantrip.
*Clerics may select the [[Produce Flame]] Cantrip (exclusive to Druids in 5e).
**Clerics normally have a single damaging Cantrip, [[Sacred Flame]], nullified on a successful save by the target.
**Clerics normally have a single damaging Cantrip, [[Sacred Flame]], nullified on a successful save by the target.


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===={{Class|Light Domain}}====
===={{Class|Light Domain}}====
*The level 1 domain feature [[Light_Domain#Level_1|Warding flare]] has unlimited charges rather than having a limit of the Wisdom modifier.
*The level 1 domain feature [[Light_Domain#Level_1|Warding flare]] has unlimited charges rather than having a limit of the Wisdom modifier.
**It also triggers when an enemy has already rolled and is going to hit.
**It also triggers when an enemy has already rolled and is going to hit, unlike 5e where you have to use it before the enemy rolls their attack.
***This is unlike 5e where you have to use it before the enemy rolls their attack.
*The level 9 domain spell Scrying is placed with [[Destructive Wave]].
*The level 9 domain spell Scrying is placed with [[Destructive Wave]].


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===={{Class|Champion}}====
===={{Class|Champion}}====
''No changes''
 
* The [[Improved Critical Hit]] feature reduces the critical threshold by 1, rather than fixing it at 19 as in 5e. This allows it to stack with other effects that expand the critical range.
* The [[Remarkable Athlete: Jump]] feature increases the character's jump distance by a flat 3m / 10 ft, rather than scaling with the Strength modifier.


===={{Class|Eldritch Knight}}====
===={{Class|Eldritch Knight}}====
- Weapon Bond does not take a bonus action. It returns to you automatically.  
 
* Weapon Bond does not take a bonus action. It returns to you automatically.


=={{Class|Monk}}==  
=={{Class|Monk}}==  
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