Yurgir: Difference between revisions

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138 bytes added ,  1 November 2023
(→‎Attacks and Abilities: added templates)
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==Attacks and Abilities==
==Attacks and Abilities==
==== {{SAI|Infernal Dagger|w=40}} ====
{{Feature box|name=Infernal Dagger|image name=Generic Physical.webp
* Strike a fiendish blow that might {{Cond|Poisoned|Poison}} the target and deal an additional {{DamageText|4d10|Poison}}.
|* Strike a fiendish blow that might {{Cond|Poisoned|Poison}} the target and deal an additional {{DamageText|4d10|Poison}}.
}}


==== {{SAI|Invisibility (Class Action)|Invisibility|w=40}} ====
{{Feature box|name=Invisibility (Class Action)|image name=One with Shadows.webp
* Become Invisible at will.
|* Become Invisible at will.
* Applies [[Invisible (Condition)]] for 2 turns. When this condition expires, Yurgir does not ''appear to be'' capable of ''re-casting'' this ability within the span of the same turn.
* Applies [[Invisible (Condition)]] for 2 turns. When this condition expires, Yurgir does not ''appear to be'' capable of ''re-casting'' this ability within the span of the same turn.
}}


==== {{SAI|Concussive Burst|w=40}} ====
{{Feature box|name=Concussive Burst|image name=Generic Thunder.webp
* A thunderous blast that deals {{DamageText|5d8|Thunder}} over your foes and pushes them back.
|* A thunderous blast that deals {{DamageText|5d8|Thunder}} over your foes and pushes them back.
}}


==== {{SAI|Volatile Cluster|w=40}} ====
{{Feature box|name=Volatile Cluster|image name=Generic Damage.webp
* Throws 3 [[Orthonic Handbomb]]s at a target, dealing some bludgeoning damage but leaving bombs that explode 2 turns later.
|* Throws 3 [[Orthonic Handbomb]]s at a target, dealing some bludgeoning damage but leaving bombs that explode 2 turns later.
* Player should be aware that the "bomb" entities can take damage from surfaces and AoE abilities, causing them to detonate ''early'' and subsequently causing any other bombs in proximity to do the same.
* Player should be aware that the "bomb" entities can take damage from surfaces and AoE abilities, causing them to detonate ''early'' and subsequently causing any other bombs in proximity to do the same.
}}


==== [[Explosive Retribution]] ====
{{Feature box|name=Explosive Retribution|image name=
* Tosses 14 [[Orthonic Handbomb]]s in an area around him.
|* Tosses 14 [[Orthonic Handbomb]]s in an area around him.
* Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned.
* Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned.
* Yurgir appears to be capable of using this ability ''as a reaction'' when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.{{Verify}}<ref>A wiki contributor observed this behavior when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.</ref>
* Yurgir appears to be capable of using this ability ''as a reaction'' when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.{{Verify}}<ref>A wiki contributor observed this behavior when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.</ref>
}}


== Notes ==
== Notes ==

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