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Abilities: Difference between revisions
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→Notes: Updated the note about 0 scores, the target now dies instantly once any score reaches 0 (Patch 4).
(→Notes: Updated the note about 0 scores, the target now dies instantly once any score reaches 0 (Patch 4).) |
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* While ability scores cannot normally be increased over 20, certain [[Permanent bonuses|permanent bonuses]] can permanently increase ability scores over 20. | * While ability scores cannot normally be increased over 20, certain [[Permanent bonuses|permanent bonuses]] can permanently increase ability scores over 20. | ||
* Ability scores may be temporarily increased above 20 through various enhancements, such as magical [[spells]], [[elixirs]], or special equipment. | * Ability scores may be temporarily increased above 20 through various enhancements, such as magical [[spells]], [[elixirs]], or special equipment. | ||
* Some supernatural or magical effects (like [[Devour Intellect]]) can drain abilities, reducing one or more of the target's ability scores, potentially to zero. | * Some supernatural or magical effects (like [[Devour Intellect]]) can drain abilities, reducing one or more of the target's ability scores, potentially to zero. If any score is reduced to zero, the target dies instantly. | ||
{{NavGameplay}} | {{NavGameplay}} |