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Abilities: Difference between revisions

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27 bytes added ,  2 November 2023
→‎Notes: Updated the note about 0 scores, the target now dies instantly once any score reaches 0 (Patch 4).
(→‎Notes: Updated the note about 0 scores, the target now dies instantly once any score reaches 0 (Patch 4).)
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* While ability scores cannot normally be increased over 20, certain [[Permanent bonuses|permanent bonuses]] can permanently increase ability scores over 20.
* While ability scores cannot normally be increased over 20, certain [[Permanent bonuses|permanent bonuses]] can permanently increase ability scores over 20.
* Ability scores may be temporarily increased above 20 through various enhancements, such as magical [[spells]], [[elixirs]], or special equipment.
* Ability scores may be temporarily increased above 20 through various enhancements, such as magical [[spells]], [[elixirs]], or special equipment.
* Some supernatural or magical effects (like [[Devour Intellect]]) can drain abilities, reducing one or more of the target's ability scores, potentially to zero. This is not automatically fatal.
* Some supernatural or magical effects (like [[Devour Intellect]]) can drain abilities, reducing one or more of the target's ability scores, potentially to zero. If any score is reduced to zero, the target dies instantly.


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