User:Guybrush42/DamageExamples: Difference between revisions

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Added heading and expanded note, removed Notes column from table
(Trying at damage examples table for Damage rolls page)
 
(Added heading and expanded note, removed Notes column from table)
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Test run for damage example table:
Test run for damage example table. The intent it to replace the paragroh of examples so that the full in-game style damage expression can be shown for each example.


=== Examples of damage rolls===
{|
{|
! Source !! Damage expression !! Explanation !! Notes
! Source !! Damage expression !! Explanation
|-
|-
| {{WeaponIcon|Daggers}} [[Daggers|Dagger]]
| {{WeaponIcon|Daggers}} [[Daggers|Dagger]]
| {{DamageInfo|1d4|Piercing}}
| {{DamageInfo|1d4|Piercing}}
| A single four-sided die is rolled for a total of 1 to 4 piercing damage.
| A single four-sided die is rolled for a total of 1 to 4 piercing damage.
| Requires the preceding attack roll to succeed.
|-
|-
| {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]]
| {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]]
| {{DamageInfo|2d6|Slashing}}
| {{DamageInfo|2d6|Slashing}}
| Roll two six-sided dice for a total of 2 to 12 slashing damage.
| Roll two six-sided dice for a total of 2 to 12 slashing damage.
| Requires the preceding attack roll to succeed.
|-
|-
| {{SAI|Fireball}}
| {{SAI|Fireball}}
| {{DamageInfo|8d6|Fire}}
| {{DamageInfo|8d6|Fire}}
| Roll eight six-sided dice for a total of 8 to 48 fire damage.
| Roll eight six-sided dice for a total of 8 to 48 fire damage.
| A successful can reduce this by half.
|}
|}


For example, a successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] does a base of {{DamageText|1d4|Piercing}} damage (1~4). This means a single four-sided die [[File:D4_Piercing.png|20px|link=]] is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] does {{DamageText|2d6|Slashing}} damage (2~12), rolling two six-sided dice [[File:D6_Slashing.png|20px|link=]] for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a {{SAI|Fireball}} will cause {{DamageText|8d6|Fire}} damage (8~48), though a successful [[Saving Throw]] can reduce it to half.
For example, a successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] does a base of {{DamageText|1d4|Piercing}} damage (1~4). This means a single four-sided die [[File:D4_Piercing.png|20px|link=]] is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] does {{DamageText|2d6|Slashing}} damage (2~12), rolling two six-sided dice [[File:D6_Slashing.png|20px|link=]] for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a {{SAI|Fireball}} will cause {{DamageText|8d6|Fire}} damage (8~48), though a successful [[Saving Throw]] can reduce it to half.

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