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Arrows: Difference between revisions
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{{PageSeo | {{PageSeo | ||
|description = A type of consumable, Arrows can inflict a variety of harmful effects on opponents, create surfaces, or be used to deal extra damage, aiding in combat. | |description = A type of consumable, Arrows can inflict a variety of harmful effects on opponents, create surfaces, or be used to deal extra damage, aiding in combat. | ||
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== How arrows work == | == How arrows work == | ||
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3 | Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3: | ||
*While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same. | *While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same. | ||
*Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack | *Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] or items like the {{RarityItem|Flawed Helldusk Gloves}} very useful in increasing the raw damage output of the shooter. | ||
*{{RarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing. | *{{RarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing. | ||
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{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows | |+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows | ||
! style="width: 24%;" class="unsortable" |Name | ! style="width: 24%;" class="unsortable" scope="col" |Name | ||
! data-sort-type="number" | Rarity | ! data-sort-type="number" scope="col" | Rarity | ||
! Value | ! scope="col" | Value | ||
! Type | ! scope="col" | Type | ||
! class="unsortable" |Effect | ! class="unsortable" scope="col" | Effect | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Acid}} | |||
| data-sort-value="1" | Common | | data-sort-value="1" | Common | ||
| 10 | | 10 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent | | style="text-align: left" | Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a permanent {{Area|Acid (surface)}} surface {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Fire}} | |||
| data-sort-value="1" | Common | | data-sort-value="1" | Common | ||
| 10 | | 10 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates a | | style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a {{Area|Fire (surface)}} surface for 2 turns {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Ice}} | |||
| data-sort-value="1" | Common | | data-sort-value="1" | Common | ||
| 10 | | 10 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates an | | style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates an {{Area|Ice (surface)}} for 2 turns {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Lightning}} | |||
| data-sort-value="1" | Common | | data-sort-value="1" | Common | ||
| 10 | | 10 | ||
| Damage | | Damage | ||
| Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}. | | style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Beast Slaying}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Beast|Beasts]]. | | style="text-align: left" | Deals weapon damage, damage is doubled against [[Beast|Beasts]]. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Construct Slaying}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Construct]]s. | | style="text-align: left" | Deals weapon damage, damage is doubled against [[Construct]]s. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Darkness}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns. | | style="text-align: left" | Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: {{Area|Darkness (cloud)}} that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Elemental Slaying}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Elemental]]s. | | style="text-align: left" | Deals weapon damage, damage is doubled against [[Elemental]]s. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Fiend Slaying}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Fiend]]s. | | style="text-align: left" | Deals weapon damage, damage is doubled against [[Fiend]]s. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Ilmater}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn. | | style="text-align: left" | Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Monstrosity Slaying}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]]. | | style="text-align: left" | Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]]. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Roaring Thunder}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}. | | style="text-align: left" | Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Undead Slaying}} | |||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Undead]]. | | style="text-align: left" | Deals weapon damage, damage is doubled against [[Undead]]. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Arcane Interference}} | |||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 50 | | 50 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}. | | style="text-align: left" | Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Many Targets}} | |||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 50 | | 50 | ||
| Damage | | Damage | ||
| Deals weapon damage and an additional half of that damage to three other targets in range. | | style="text-align: left" | Deals weapon damage and an additional half of that damage to three other targets in range. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Salving}} | |||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 50 | | 50 | ||
| Utility | | Utility | ||
| Cures a target of {{Cond|Poisoned}},{{Cond|Paralysed}} and {{Cond|Blinded}} conditions. | | style="text-align: left" | Cures a target of {{Cond|Poisoned}},{{Cond|Paralysed}} and {{Cond|Blinded}} conditions. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Transposition}} | |||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 50 | | 50 | ||
| Utility | | Utility | ||
| Teleports the shooter wherever this arrow is fired. | | style="text-align: left" | Teleports the shooter wherever this arrow is fired. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Smokepowder Arrow}} | |||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 80 | | 80 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}. | | style="text-align: left" | Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Aberration Slaying}} | |||
| data-sort-value="4" | {{Very rare}} | | data-sort-value="4" | {{Very rare}} | ||
| 80 | | 80 | ||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Aberration]]s. | | style="text-align: left" | Deals weapon damage, damage is doubled against [[Aberration]]s. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Dragon Slaying}} | |||
| data-sort-value="4" | {{Very rare}} | | data-sort-value="4" | {{Very rare}} | ||
| 80 | | 80 | ||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Dragon]]s. | | style="text-align: left" | Deals weapon damage, damage is doubled against [[Dragon]]s. | ||
|- | |- | ||
! scope="row" | {{LgItemIcon|Arrow of Humanoid Slaying}} | |||
| data-sort-value="4" | {{Very rare}} | | data-sort-value="4" | {{Very rare}} | ||
| 80 | | 80 | ||
| Damage | | Damage | ||
| Deals weapon damage, damage is doubled against [[Humanoid]]s. | | style="text-align: left" | Deals weapon damage, damage is doubled against [[Humanoid]]s. | ||
|- | |- | ||
|} | |} | ||
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|} | |} | ||
== | == Unusable arrows == | ||
Arrows that exist in the world but cannot be used in combat. | Arrows that exist in the world but cannot be used in combat. | ||
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== Unavailable arrows == | == Unavailable arrows == | ||
Arrows that | Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools. | ||
*{{RarityItem|Arrow of Celestial Slaying|40}} | *{{RarityItem|Arrow of Celestial Slaying|40}} |