D&D 5e race changes: Difference between revisions

Jump to navigation Jump to search
1,040 bytes added ,  11 November 2023
No edit summary
Line 18: Line 18:


== [[Dragonborn]] ==
== [[Dragonborn]] ==
''No Changes.''
 
* Both line and cone breath weapons have a range of 5 m / 17 ft, rather than the lines being 30 ft and the cones 15 ft.


== [[Drow]] ==
== [[Drow]] ==
* Drow player characters do not have [[Sunlight Sensitivity]], though some Drow NPCs do.
* Drow player characters do not have [[Sunlight Sensitivity]], though some Drow NPCs do.
* [[Superior Darkvision]] has a range of 80 ft rather than 120 ft.
* The Trance feature is only implemented by changing your posture while resting in camp.
* The Trance feature is only implemented by changing your posture while resting in camp.


== [[Dwarf|Dwarves]] ==
== [[Dwarf|Dwarves]] ==
* As there is no movements speed penalty for wearing [[Armour#Heavy_Armour|heavy armor]] in the game, the racial trait for nullifying it is not in the game either.
* As there is no movement speed penalty for wearing [[Armour#Heavy_Armour|heavy armor]] in the game, the racial trait for nullifying it is not in the game either.
* Dwarfs get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History.
* Dwarves get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History.
* Tool Proficiency is not in the game as tool proficiencies in general are not.
* Tool Proficiency is not in the game as tool proficiencies in general are not.


Line 36: Line 38:


==== [[Dwarf#Duergar|Duergar]] ====
==== [[Dwarf#Duergar|Duergar]] ====
* Duergar Resilience does not give saving throw {{Advantage}} or Resistance against poison.
* Duergar Resilience gives {{Advantage}} on saving throws against illusions, charm effects, and paralyze effects, rather than against poison.
** This matches the first 5e version of the Duergar (the "Gray Dwarves" from the ''Sword Coast Adventurer's Guide'') rather than the updated version from ''Monsters of the Multiverse''.
* The Duergar version of [[Enlarge]] does not require concentration.
* Duergar player characters do not have [[Sunlight Sensitivity]], though some Duergar NPCs do.
* Duergar player characters do not have [[Sunlight Sensitivity]], though some Duergar NPCs do.


Line 49: Line 53:


== [[Half-Elf|Half-Elves]] ==
== [[Half-Elf|Half-Elves]] ==
* Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new.
* [[Civil Militia]], which grants proficiency in Light Armour, Shields, Spears, Pikes, Halberds, and Glaives is a new feature granted to Humans and Half-Elves.
* Skill Versatility is not in the game.
* Skill Versatility is not in the game.


==== [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] ====
==== [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] ====
* The variant feature is not selectable, and the variant feature available is Drow Magic.
* The variant feature is not selectable, and the variant feature available is [[Drow Magic]].


==== [[Half-Elf#High_Half-Elves|High Half-Elves]] ====
==== [[Half-Elf#High_Half-Elves|High Half-Elves]] ====
Line 59: Line 63:


==== [[Half-Elf#Wood_Half-Elves|Wood Half-Elves]] ====
==== [[Half-Elf#Wood_Half-Elves|Wood Half-Elves]] ====
* The variant feature is not selectable, and the variant feature available is Fleet of Foot.
* The variant feature is not selectable, and the variant feature available is [[Fleet of Foot]].


== [[Half-Orc|Half-Orcs]] ==
== [[Half-Orc|Half-Orcs]] ==
* Menacing is not in the game, but Half-Orcs still get [[Proficiency]] in [[Intimidation]].
* Menacing is not listed as a feature, though Half-Orcs still get [[Proficiency]] in [[Intimidation]].


== [[Halfling|Halflings]] ==
== [[Halfling|Halflings]] ==
Line 68: Line 72:


==== [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]] ====
==== [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]] ====
''No changes.''
 
* [[Naturally Stealthy]] provides {{Advantage}} on [[Stealth]] checks, as characters can attempt to hide at any time in the game.


==== [[Halfling#Strongheart_Halflings|Strongheart Halflings]] (Stout Halflings) ====
==== [[Halfling#Strongheart_Halflings|Strongheart Halflings]] (Stout Halflings) ====
Line 75: Line 80:
== [[Human|Humans]] ==
== [[Human|Humans]] ==
* Variant ("Subrace") Humans are not in the game. Only the default [[Human]] is available with the following new traits:
* Variant ("Subrace") Humans are not in the game. Only the default [[Human]] is available with the following new traits:
** Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new.
** [[Civil Militia]], which grants proficiency in Light Armour, Shields, Spears, Pikes, Halberds, and Glaives is a new feature granted to Humans and Half-Elves.
** The ability to choose a skill to be proficient in is new (though this is part of the "variant" Human subrace in 5e).
** The ability to choose a skill to be proficient in is new (though this is part of the "variant" Human subrace in 5e).
** Human Versatility, which increases Carrying Capacity by 25%, is new.
** [[Human Versatility]], which increases Carrying Capacity by 25%, is new.


== [[Githyanki]] ==
== [[Githyanki]] ==
''Githyanki have traits from Mordenkainen's Tome of Foes, with Astral Knowledge from Monsters of the Multiverse replacing Decadent Mastery.''
 
* Githyanki have traits from ''Mordenkainen's Tome of Foes'', with [[Astral Knowledge]] from ''Monsters of the Multiverse'' replacing Decadent Mastery.


== [[Gnome|Gnomes]] ==
== [[Gnome|Gnomes]] ==
''No changes.''
 
* [[Gnome Cunning]] applies to all Intelligence, Wisdom, and Charisma saving throws (rather than just those against magic).


==== [[Gnome#Forest_Gnomes|Forest Gnomes]] ====
==== [[Gnome#Forest_Gnomes|Forest Gnomes]] ====
Line 91: Line 98:
==== [[Gnome#Rock_Gnomes|Rock Gnomes]] ====
==== [[Gnome#Rock_Gnomes|Rock Gnomes]] ====
* Tinker is not in the game.
* Tinker is not in the game.
* Artificer's Lore is changed to grant Expertise in [[History]] checks.
* Artificer's Lore is changed to grant Expertise in ''all'' [[History]] checks.


==== [[Gnome#Deep_Gnomes|Deep Gnomes]] (Svirfneblin) ====
==== [[Gnome#Deep_Gnomes|Deep Gnomes]] (Svirfneblin) ====
* Stone Camouflage provides advantage to stealth checks at all times, not just against rocky terrain.
* [[Stone Camouflage]] provides {{Advantage}} on [[Stealth]] checks at all times, not just against rocky terrain.
* Deep Gnomes otherwise match the version from the ''Sword Coast Adventurer's Guide'' rather than the updated version from ''Monsters of the Multiverse''.


== [[Tiefling|Tieflings]] ==
== [[Tiefling|Tieflings]] ==
393
edits

Navigation menu