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D&D 5e race changes: Difference between revisions
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== [[Dragonborn]] == | == [[Dragonborn]] == | ||
* Both line and cone breath weapons have a range of 5 m / 17 ft, rather than the lines being 30 ft and the cones 15 ft. | |||
== [[Drow]] == | == [[Drow]] == | ||
* Drow player characters do not have [[Sunlight Sensitivity]], though some Drow NPCs do. | * Drow player characters do not have [[Sunlight Sensitivity]], though some Drow NPCs do. | ||
* [[Superior Darkvision]] has a range of 80 ft rather than 120 ft. | |||
* The Trance feature is only implemented by changing your posture while resting in camp. | * The Trance feature is only implemented by changing your posture while resting in camp. | ||
== [[Dwarf|Dwarves]] == | == [[Dwarf|Dwarves]] == | ||
* As there is no | * As there is no movement speed penalty for wearing [[Armour#Heavy_Armour|heavy armor]] in the game, the racial trait for nullifying it is not in the game either. | ||
* | * Dwarves get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History. | ||
* Tool Proficiency is not in the game as tool proficiencies in general are not. | * Tool Proficiency is not in the game as tool proficiencies in general are not. | ||
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==== [[Dwarf#Duergar|Duergar]] ==== | ==== [[Dwarf#Duergar|Duergar]] ==== | ||
* Duergar Resilience | * Duergar Resilience gives {{Advantage}} on saving throws against illusions, charm effects, and paralyze effects, rather than against poison. | ||
** This matches the first 5e version of the Duergar (the "Gray Dwarves" from the ''Sword Coast Adventurer's Guide'') rather than the updated version from ''Monsters of the Multiverse''. | |||
* The Duergar version of [[Enlarge]] does not require concentration. | |||
* Duergar player characters do not have [[Sunlight Sensitivity]], though some Duergar NPCs do. | * Duergar player characters do not have [[Sunlight Sensitivity]], though some Duergar NPCs do. | ||
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== [[Half-Elf|Half-Elves]] == | == [[Half-Elf|Half-Elves]] == | ||
* | * [[Civil Militia]], which grants proficiency in Light Armour, Shields, Spears, Pikes, Halberds, and Glaives is a new feature granted to Humans and Half-Elves. | ||
* Skill Versatility is not in the game. | * Skill Versatility is not in the game. | ||
==== [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] ==== | ==== [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] ==== | ||
* The variant feature is not selectable, and the variant feature available is Drow Magic. | * The variant feature is not selectable, and the variant feature available is [[Drow Magic]]. | ||
==== [[Half-Elf#High_Half-Elves|High Half-Elves]] ==== | ==== [[Half-Elf#High_Half-Elves|High Half-Elves]] ==== | ||
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==== [[Half-Elf#Wood_Half-Elves|Wood Half-Elves]] ==== | ==== [[Half-Elf#Wood_Half-Elves|Wood Half-Elves]] ==== | ||
* The variant feature is not selectable, and the variant feature available is Fleet of Foot. | * The variant feature is not selectable, and the variant feature available is [[Fleet of Foot]]. | ||
== [[Half-Orc|Half-Orcs]] == | == [[Half-Orc|Half-Orcs]] == | ||
* Menacing is not | * Menacing is not listed as a feature, though Half-Orcs still get [[Proficiency]] in [[Intimidation]]. | ||
== [[Halfling|Halflings]] == | == [[Halfling|Halflings]] == | ||
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==== [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]] ==== | ==== [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]] ==== | ||
* [[Naturally Stealthy]] provides {{Advantage}} on [[Stealth]] checks, as characters can attempt to hide at any time in the game. | |||
==== [[Halfling#Strongheart_Halflings|Strongheart Halflings]] (Stout Halflings) ==== | ==== [[Halfling#Strongheart_Halflings|Strongheart Halflings]] (Stout Halflings) ==== | ||
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== [[Human|Humans]] == | == [[Human|Humans]] == | ||
* Variant ("Subrace") Humans are not in the game. Only the default [[Human]] is available with the following new traits: | * Variant ("Subrace") Humans are not in the game. Only the default [[Human]] is available with the following new traits: | ||
** | ** [[Civil Militia]], which grants proficiency in Light Armour, Shields, Spears, Pikes, Halberds, and Glaives is a new feature granted to Humans and Half-Elves. | ||
** The ability to choose a skill to be proficient in is new (though this is part of the "variant" Human subrace in 5e). | ** The ability to choose a skill to be proficient in is new (though this is part of the "variant" Human subrace in 5e). | ||
** Human Versatility, which increases Carrying Capacity by 25%, is new. | ** [[Human Versatility]], which increases Carrying Capacity by 25%, is new. | ||
== [[Githyanki]] == | == [[Githyanki]] == | ||
* Githyanki have traits from ''Mordenkainen's Tome of Foes'', with [[Astral Knowledge]] from ''Monsters of the Multiverse'' replacing Decadent Mastery. | |||
== [[Gnome|Gnomes]] == | == [[Gnome|Gnomes]] == | ||
* [[Gnome Cunning]] applies to all Intelligence, Wisdom, and Charisma saving throws (rather than just those against magic). | |||
==== [[Gnome#Forest_Gnomes|Forest Gnomes]] ==== | ==== [[Gnome#Forest_Gnomes|Forest Gnomes]] ==== | ||
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==== [[Gnome#Rock_Gnomes|Rock Gnomes]] ==== | ==== [[Gnome#Rock_Gnomes|Rock Gnomes]] ==== | ||
* Tinker is not in the game. | * Tinker is not in the game. | ||
* Artificer's Lore is changed to grant Expertise in [[History]] checks. | * Artificer's Lore is changed to grant Expertise in ''all'' [[History]] checks. | ||
==== [[Gnome#Deep_Gnomes|Deep Gnomes]] (Svirfneblin) ==== | ==== [[Gnome#Deep_Gnomes|Deep Gnomes]] (Svirfneblin) ==== | ||
* Stone Camouflage provides | * [[Stone Camouflage]] provides {{Advantage}} on [[Stealth]] checks at all times, not just against rocky terrain. | ||
* Deep Gnomes otherwise match the version from the ''Sword Coast Adventurer's Guide'' rather than the updated version from ''Monsters of the Multiverse''. | |||
== [[Tiefling|Tieflings]] == | == [[Tiefling|Tieflings]] == |