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Dank Crypt: Difference between revisions

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32 bytes added ,  11 November 2023
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* East of the room with the [[Entombed Scribe|Entombed Scribes]], near the water, is a ladder leading above to the [[Chapel Entrance]] through a locked trapdoor {{Coords|-252|-270}}. A lever next to the ladder will unlock the trapdoor.  
* East of the room with the [[Entombed Scribe|Entombed Scribes]], near the water, is a ladder leading above to the [[Chapel Entrance]] through a locked trapdoor {{Coords|-252|-270}}. A lever next to the ladder will unlock the trapdoor.  
*It is possible to access the Dank Crypt from the outside by lockpicking the same hatch to the east of the [[Chapel Entrance]] {{Coords|318|362}}.
*It is possible to access the Dank Crypt from the outside by lockpicking the same hatch to the east of the [[Chapel Entrance]] {{Coords|318|362}}.
===Rooms===
===Encounters===
====Trapped sarcophagus====
====Trapped sarcophagus====
The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room, and [[Grease]] traps will flood the ground with [[Prone (Condition)|slippery]], [[difficult Terrain]] and additional flammable surfaces. All of these traps require [[Perception]] checks (DC: 15) to spot. On the middle pillar on the eastern side of the room is a button that will turn off the traps once triggered; it also requires a perception check to spot.
The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room, and [[Grease]] traps will flood the ground with [[Prone (Condition)|slippery]], [[difficult Terrain]] and additional flammable surfaces. All of these traps require [[Perception]] checks (DC: 15) to spot. On the middle pillar on the eastern side of the room is a button that will turn off the traps once triggered; it also requires a perception check to spot.
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* The enemies can be thrown into a pile before triggering the battle. However, moving them causes the battle to start immediately.
* The enemies can be thrown into a pile before triggering the battle. However, moving them causes the battle to start immediately.


===Camp followers===
==== Withers ====
* [[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. [[Withers]] will offer resurrection, hireling, and respec services in the camp. Withers will eventually show up in camp even without visiting the Dank Crypt.
[[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. [[Withers]] will offer resurrection, hireling, and respec services in the camp.  
 
* If you neglect to visit the Dank Crypt entirely, Withers will eventually show up in your camp regardless.


[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]

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