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Shadow-Cursed Lands: Difference between revisions

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Rewrite the introduction a bit
(→‎Regional Locations: Graveyard to Reithwin Graveyard)
(Rewrite the introduction a bit)
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<div style="display: inline-block; float: right; text-align: center; margin: 15px;"><div style="background: #000000; padding: 4px; border: 1px solid #785000;">[[File:Map Markers Shadow-Cursed Lands A Terrain Tex.webp|400px|alt=The map view of the Shadow-Cursed Lands|Map of Shadow Cursed Lands]]</div><div style="background: #1B1A19; border: 2px #785000; border-style: ridge;">[[Shadow-Cursed Lands (Map)|Map of Shadow-Cursed Lands]]</div></div>
<div style="display: inline-block; float: right; text-align: center; margin: 15px;"><div style="background: #000000; padding: 4px; border: 1px solid #785000;">[[File:Map Markers Shadow-Cursed Lands A Terrain Tex.webp|400px|alt=The map view of the Shadow-Cursed Lands|Map of Shadow Cursed Lands]]</div><div style="background: #1B1A19; border: 2px #785000; border-style: ridge;">[[Shadow-Cursed Lands (Map)|Map of Shadow-Cursed Lands]]</div></div>
==Region Summary==
The '''Shadow-Cursed Lands''' is the main [[Act Two]] [[region]]. Encompassing [[Reithwin]] and its surroundings, the area is almost entirely shrouded in the namesake Shadow Curse which rapidly drains the vitality from affected creatures, transforming them into [[Shadow Creatures]] and [[Shadows]]. In the areas further from [[Moonrise Towers]] even mundane light (such as [[torch]]es or {{SAI|Light}}) can stave off its effects, but in the areas closer to the Towers only the effects of a [[Moonlight Lantern]] will provide sufficient protection. Additionally, some locations in the Lands such as [[Last Light Inn]] are protected from the Curse by other effects.
The Shadow-Cursed Lands is the main [[Chapter Two]] [[region]]. When you first enter you should cast [[Light]] or similar (or use a [[torch]]) to avoid taking damage. Whilst in the Shadow-Cursed Lands if a member of your party wanders outside the light the game will shift to Turn Based Mode to give them the opportunity to get back into the light. Failure to do so will lead to them suffering Necrotic Damage. Some areas of the Shadow-Cursed Lands (such as the [[Last Light Inn]]) have a protective shield around them so that you don't need a source of light whilst in these areas.
 
If a member of your party wanders into the Shadow Curse unprotected, game will automatically enter Turn Based Mode. Failure to do so will lead to them suffering Necrotic Damage.


===Access===
===Access===
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Due to its immense size, the map of the '''Shadow-Cursed Lands''' features several nameless [[Location|locations]] with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the [[Location|locations]] below may include adjacent nameless areas of the '''Shadow-Cursed Lands.'''
Due to its immense size, the map of the '''Shadow-Cursed Lands''' features several nameless [[Location|locations]] with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the [[Location|locations]] below may include adjacent nameless areas of the '''Shadow-Cursed Lands.'''


== Regional Locations ==
== Regional locations ==
*[[Ruined Battlefield]]
*[[Ruined Battlefield]]
*[[Last Light Inn]]
*[[Last Light Inn]]
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:{{WpCo|Road to Baldur's Gate|-265|-36}}
:{{WpCo|Road to Baldur's Gate|-265|-36}}


== External Links ==
== External links ==
* {{FRWiki|Shadow-cursed Lands|long}}
* {{FRWiki|Shadow-cursed Lands|long}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Two Locations]]
[[Category:Act Two Locations]]
{{NavShadowCursedLands|nocat=1}}
{{NavShadowCursedLands|nocat=1}}

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