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Amulet of Misty Step: Difference between revisions

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(The amulet recharges on Short Rest now (Patch 9 verified))
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| description = {{RarityColoredText|uncommon|Amulet of Misty Step}} is an uncommon [[Amulets|Amulet]] that allows the wearer to cast {{SmallIcon|Misty Step Icon.png}} [[Misty Step]] once per [[Short Rest]]. <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
| description = {{RarityColoredText|uncommon|Amulet of Misty Step}} is an uncommon [[Amulets|Amulet]] that allows the wearer to cast {{SmallIcon|Misty Step Icon.png}} [[Misty Step]] once per [[Short Rest]]. <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
| quote = Made of blue gems unique to a privately-owned mine in Menzoberranzan, this necklace was likely a token of esteem - or perhaps a desperate attempt to win its recipient's mercy.
| quote = Made of blue gems unique to a privately-owned mine in Menzoberranzan, this necklace was likely a token of esteem - or perhaps a desperate attempt to win its recipient's mercy.
| type = Amulets<!-- Item type. Choose one of: Clothing, Light Armor, Medium Armor, Heavy Armor, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Amulets<!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armor, Medium Armor, Heavy Armor, Shields -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| <!-- Following are Armor- and Shield-related properties -->
| <!-- Following are Armour- and Shield-related properties -->
| armorclass = <!-- Leave EMPTY for non-Armor, otherwise: the Armor Class value displayed on the armor's tooltip. -->
| armorclass = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armor's tooltip. -->
| armorclassbonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| armorclassbonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->

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