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{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}
{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}
{{stub}}
 
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]].
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]].


Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters. This is particularly often the case for so-called "boss" NPCs.  
Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[Avatar|player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.  


== Types of NPC ==
== Types of NPC ==
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.


; boss
=== Bosses ===
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately a subjective.
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective.
{{hatnote|See [[Bosses]].}}
 
=== Companions ===
==== Origin Companions ====
: [[Origin]] companions are playable characters with rich backgrounds and ties to the world and the events of the game. The origin companions can be recruited shortly after completing the [[Prologue]]. Each Origin can also be selected as a player character as an alternative to creating a custom character.
{{hatnote|See [[Companions#Origin Companions|Origin Companions]].}}
 
==== Non-Origin Companions ====
:Non-Origin companions may be recruited at various points later in the game, and each non-origin companion has specific recruitment scenarios that must be followed.
{{hatnote|See [[Companions#Non-Origin Companions|Non-Origin Companions]].}}
 
====Temporary Companions====
:Temporary companions are characters that can be recruited as party members and take up a genuine but temporary party slot during [[All Quests|Quests]] or through world interactions.
{{hatnote|See [[Companions#Temporary Companions|Temporary Companions]].}}
 
=== Followers ===
====Attached Followers====
:Attached Followers are characters that can be attached to the player character or other party members like [[Summon|Summons]] during [[All Quests|Quests]] or through world interactions.
{{hatnote|See [[Companions#Attached Followers|Attached Followers]].}}


; camp follower
==== Camp Followers ====
: A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They may provide services. See [[Camp followers]].
: Camp followers are characters that remain at camp and cannot be invited to the player's party. They usually have [[Quests]] tied to them, provide lore and may provide services.
{{hatnote|See [[Camp Followers]].}}


; companion
=== Common Citizens ===
: A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See [[Companions]].
: These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.  


; trader
=== Hostile NPCs (Enemies) ===
: A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. See [[Traders]].
: Hostile NPCs - or Enemies - are adversaries that the party encounters during exploration and quests, varying in level of difficulty. Almost any creature can become hostile if antagonizing them!
{{hatnote|See [[List of creature types|Creatures]].}}


== List of articles about NPCs ==
=== Traders ===
* [[Camp followers]]
: A trader is an NPC with an expanded list of items to trade or [[pickpocket]], as well as a large amount of gold. They can be commonly found in what can be considered settlements or cities.
* [[Companions]], which are NPCs when not in the active party.
{{hatnote|See [[Traders]] or [[Trading and item pricing|Trading]].}}
* [[Origin characters]], which are NPCs when not in the active party.


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
{{NavGameplay/Mechanics}}
{{NavGameplay/Mechanics}}
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