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Initiative: Difference between revisions
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General copyedit; spelling (mostly armor -> armour); added surprise prevention to table of initiative granting items; revised surprise section
Guybrush42 (talk | contribs) |
Guybrush42 (talk | contribs) (General copyedit; spelling (mostly armor -> armour); added surprise prevention to table of initiative granting items; revised surprise section) |
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== Rolling Initiative == | == Rolling Initiative == | ||
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously. | When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose. | ||
== External sources of Initiative == | == External sources of Initiative == | ||
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!Type | !Type | ||
!Subtype | !Subtype | ||
!Other | |||
|- | |- | ||
|[[Alert]] | |[[Alert]] | ||
Line 19: | Line 20: | ||
|Feat | |Feat | ||
| - | | - | ||
|Cannot be Surprised | |||
|- | |- | ||
|[[Elixir of Vigilance]] | |[[Elixir of Vigilance]] | ||
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|Consumable | |Consumable | ||
|Elixir | |Elixir | ||
|Cannot be Surprised | |||
|- | |||
|[[Feral Instinct]] | |||
| +3 | |||
|Feature | |||
| - | |||
|Cannot be Surprised | |||
|- | |- | ||
|[[Hellrider Longbow]] | |[[Hellrider Longbow]] | ||
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|Weapon | |Weapon | ||
|Longbow | |Longbow | ||
| | |||
|- | |- | ||
|[[Sentinel Shield]] | |[[Sentinel Shield]] | ||
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|Shield | |Shield | ||
| - | | - | ||
| | |||
|- | |- | ||
| [[Assassin of Bhaal Cowl]] | | [[Assassin of Bhaal Cowl]] | ||
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|Headwear | |Headwear | ||
| - | | - | ||
| | |||
|- | |- | ||
|[[Mask of Soul Perception]] | |[[Mask of Soul Perception]] | ||
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|Headwear | |Headwear | ||
| - | | - | ||
| | |||
|- | |- | ||
|[[Soulbreaker Greatsword]] | |[[Soulbreaker Greatsword]] | ||
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|Weapon | |Weapon | ||
|Greatsword | |Greatsword | ||
| | |||
|- | |- | ||
|[[Bhaalist Armour]] | |[[Bhaalist Armour]] | ||
| +2 | | +2 | ||
| | |Armour | ||
|Light | |Light Armour | ||
| | |||
|- | |- | ||
|[[Elegant Studded Leather]] | |[[Elegant Studded Leather]] | ||
| +2 | | +2 | ||
| | |Armour | ||
|Light | |Light Armour | ||
| | |||
|- | |- | ||
|[[Elven Chain]] | |[[Elven Chain]] | ||
| +2 | | +2 | ||
| | |Armour | ||
|Medium | |Medium Armour | ||
| | |||
|- | |- | ||
|[[Flame Enamelled Armour]] | |[[Flame Enamelled Armour]] | ||
| +2 | | +2 | ||
| | |Armour | ||
|Medium | |Medium Armour | ||
| | |||
|- | |- | ||
|[[Ambusher]] | |[[Ambusher]] | ||
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|Weapon | |Weapon | ||
|Shortsword | |Shortsword | ||
| | |||
|- | |- | ||
|[[Bow of Awareness]] | |[[Bow of Awareness]] | ||
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|Weapon | |Weapon | ||
|Shortbow | |Shortbow | ||
| | |||
|- | |- | ||
|[[Fistbreaker Helm]] | |[[Fistbreaker Helm]] | ||
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|Headwear | |Headwear | ||
| - | | - | ||
| | |||
|- | |- | ||
| [[Halberd of Vigilance]] | | [[Halberd of Vigilance]] | ||
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|Weapon | |Weapon | ||
| Halberd | | Halberd | ||
| | |||
|- | |- | ||
| [[Stalker Gloves]] | | [[Stalker Gloves]] | ||
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|Handwear | |Handwear | ||
| - | | - | ||
| | |||
|- | |- | ||
|[[Studded Leather Armour +2]] | |[[Studded Leather Armour +2]] | ||
| +1 | | +1 | ||
| | |Armour | ||
|Light | |Light Armour | ||
| | |||
|- | |- | ||
|[[Hide Armour +2]] | |[[Hide Armour +2]] | ||
| +1 | | +1 | ||
| | |Armour | ||
|Medium | |Medium Armour | ||
| | |||
|- | |- | ||
|[[Scale Mail +2]] | |[[Scale Mail +2]] | ||
| +1 | | +1 | ||
| | |Armour | ||
|Medium | |Medium Armour | ||
| | |||
|- | |- | ||
|[[Yuan-Ti Scale Mail]] | |[[Yuan-Ti Scale Mail]] | ||
| +1 | | +1 | ||
| | |Armour | ||
|Medium | |Medium Armour | ||
| | |||
|} | |} | ||
== Surprised == | == Surprised == | ||
{{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|Surprised}} is a special [[Conditions|Condition]] that | {{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|Surprised}} is a special [[Conditions|Condition]] that can affect [[List of Creature Types|Creatures]] during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat, the [[Feral Instinct]] feature or under the effects of certain items (like the {{RarityItem|Elixir of Vigilance}}) cannot be '''Surprised'''. | ||
'''Surprise''' can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]]. | '''Surprise''' can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]]. | ||
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* Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example: | * Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example: | ||
** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round. | ** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round. | ||
** A [[Mimic]] will always '''Surprise''' the player's party when interacting with | ** A [[Mimic]] will always '''Surprise''' the player's party when interacting with it in its disguised form. Attacking it from range will start the battle without being surprised. | ||
** In the Underdark Beach, a Duergar | ** In the Underdark Beach, a Duergar might spot you, talk to you and call their leader. If you wait for their leader your party is surprised; if you choose to attack, all of the enemies in the area are surprised instead. | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |