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Modding:Unpacking and converting files: Difference between revisions
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Modding:Unpacking and converting files (edit)
Revision as of 13:21, 21 November 2023
, 21 November 2023Changed "Armor" to "Armour"
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m (Changed "Armor" to "Armour") |
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* Gustav.pak — text files in .lsf format. Level data, dialog files, equipment stats, spells. | * Gustav.pak — text files in .lsf format. Level data, dialog files, equipment stats, spells. | ||
* Materials.pak — materials (shaders). It is useless in itself, but you can see what materials are in the game to assign them to your model. | * Materials.pak — materials (shaders). It is useless in itself, but you can see what materials are in the game to assign them to your model. | ||
* Models.pak — models in .gr2 format. Heads, hair, | * Models.pak — models in .gr2 format. Heads, hair, armour, architecture, etc. | ||
* Textures.pak — textures in .dds format. There are not a lot of them here, mostly they are color ID masks that divide the | * Textures.pak — textures in .dds format. There are not a lot of them here, mostly they are color ID masks that divide the armour into zones for coloring. But there are textures for faces, hair, tattoos. Some environment textures. | ||
* Shared.pak — text files in .lsf format. Overlaps with Gustav in some respects. Model data with assigned materials, skin, hair, eye colors, etc. for the character editor, also equipment stats, spells. | * Shared.pak — text files in .lsf format. Overlaps with Gustav in some respects. Model data with assigned materials, skin, hair, eye colors, etc. for the character editor, also equipment stats, spells. | ||
* VirtualTextures.pak — most of the textures of the game, are packed in virtual textures to improve performance. | * VirtualTextures.pak — most of the textures of the game, are packed in virtual textures to improve performance. |