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Animate Dead: Skeleton: Difference between revisions
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| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| | | other ways to learn = * This spell is a variation of {{SAI|Animate Dead}}. | ||
| | |||
| summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|skeleton|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest. | | summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|skeleton|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest. | ||
| description = Create a [[Skeleton]] that specialises in ranged combat. | | description = Create a [[Skeleton]] that specialises in ranged combat. | ||
{{Prereq|The target must be a Medium or Small corpse.}} | {{Prereq|The target must be a Medium or Small corpse.}} | ||
| | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| variants = | | variants = | ||
| notes = * Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons. | | notes = * Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons. | ||
| video = | | video = | ||
}} | }} |