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Template:Weapon action page: Difference between revisions

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(Preliminary conversion to use ResourceList)
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{{#if: {{{cost|}}} |
{{#if: {{{cost|}}} |
<dt> Cost:</dt>
<dt> Cost:</dt>
<dd> {{InfoBlob|{{ResourceList|{{{cost}}}|{{{cost amount|1}}}}}}} {{#if: {{{cost2|}}} | + {{InfoBlob|{{Resource|{{{cost2}}}|{{{cost2 amount|1}}}}}}}}}</dd>
<dd> {{InfoBlob|{{ResourceList|{{{cost}}}}}}}</dd>
| <dt> Cost:</dt>
<dd> {{InfoBlob | {{#switch: {{{action type|}}}
    | movement = {{action | movement | ft = {{{movement ft}}} | m = {{{movement m}}} }}
    | #default = {{action | {{{action type|}}} }}
    }} }}</dd>
}} {{#if: {{{hit cost|}}} |
}} {{#if: {{{hit cost|}}} |
<dt> Cost on hit:</dt>
<dt> Cost on hit:</dt>
<dd> {{InfoBlob|{{Resource|{{{hit cost}}}|{{{hit cost amount|1}}}}}}} {{#if: {{{hit cost2|}}} | + {{InfoBlob|{{Resource|{{{hit cost2}}}|{{{hit cost2 amount|1}}}}}}}}}</dd>
<dd> {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}}</dd>
}} {{#if: {{{damage|}}} |
}} {{#if: {{{damage|}}} |
<dt> Damage:
<dt> Damage:
Line 100: Line 95:
</div>
</div>


}} {{#switch: {{{this is an example|}}}
}} </includeonly><noinclude>
| yes =
| #default = [[Category:Weapon Actions]] {{#switch: {{{action type|}}}
  | bonus = [[Category:Bonus Actions]]
  | movement = [[Category:Movement-Expending Actions]]
  | reaction = [[Category:Reactions]]
  | #default = [[Category:Actions]]
  }}
}}</includeonly><noinclude>
Examples follow.
Examples follow.


Line 115: Line 102:
{{WeaponActionPage
{{WeaponActionPage
| name = Piercing Strike
| name = Piercing Strike
| cost = action
| weapon types = Daggers, Pikes, Rapiers, Shortswords, Tridents
| weapon types = Daggers, Pikes, Rapiers, Shortswords, Tridents
| description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
Line 134: Line 122:
| name = Gargantuan Cleave
| name = Gargantuan Cleave
| weapons = Very Heavy Greataxe
| weapons = Very Heavy Greataxe
| cost = action
| description = Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
| description = Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
| damage = weapon
| damage = weapon
Line 152: Line 141:
{{WeaponActionPage
{{WeaponActionPage
| name = Pommel Strike
| name = Pommel Strike
| action type = bonus
| cost = bonus
| weapon types = Greatswords, Longswords
| weapon types = Greatswords, Longswords
| description = Make a non-lethal attack against an enemy and possibly [[Dazed (Condition)|daze]] them.
| description = Make a non-lethal attack against an enemy and possibly [[Dazed (Condition)|daze]] them.
Line 173: Line 162:
{{WeaponActionPage
{{WeaponActionPage
| name = Brace (Melee)
| name = Brace (Melee)
| action type = movement
| cost = movement:20
| movement ft = 20
| movement m = 6
| weapon types = Glaives, Pikes
| weapon types = Glaives, Pikes
| description = Spend {{distance|ft=20}} of your [[Movement Speed|movement]]. For the rest of your turn, roll melee damage twice and use the highest result.
| description = Spend {{distance|ft=20}} of your [[Movement Speed|movement]]. For the rest of your turn, roll melee damage twice and use the highest result.
Line 189: Line 176:
{{WeaponActionPage
{{WeaponActionPage
| name = Tenacity
| name = Tenacity
| action type = reaction
| cost = reaction
| weapon types = Greatclubs, Maces, Mauls, Morningstars
| weapon types = Greatclubs, Maces, Mauls, Morningstars
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Ability Score Modifier|Strength Modifier]] (or a minimum of 1).
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Ability Score Modifier|Strength Modifier]] (or a minimum of 1).
Line 200: Line 187:
{{WeaponActionPage
{{WeaponActionPage
|name=Zephyr Flash
|name=Zephyr Flash
|cost=action
|hit cost=bonus
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}.
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}.
|damage=6d8
|damage=6d8
Line 221: Line 210:
{{WeaponActionPage
{{WeaponActionPage
| name = Profane Scourge
| name = Profane Scourge
| cost = action, bonus
| weapons = The Undead Bane
| weapons = The Undead Bane
| description = Strike with subjugating fury, adding your [[proficiency bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing|drs=t}} damage and possibly {{cond|Bane}} it.  
| description = Strike with subjugating fury, adding your [[proficiency bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing|drs=t}} damage and possibly {{cond|Bane}} it.  

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