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D&D 5e rule changes: Difference between revisions

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* [[Weapons]] are given unique [[Weapon Actions|weapon action]] attacks depending on the weapon type. These can be used once per [[Resting|short rest]] only if the wielder is proficient with the weapon.
* [[Weapons]] are given unique [[Weapon Actions|weapon action]] attacks depending on the weapon type. These can be used once per [[Resting|short rest]] only if the wielder is proficient with the weapon.
* When a character is standing on a [[surface]] such as fire, acid, or poison, most weapons can be [[Dip|dipped]] in the surface as a bonus action. This causes them to deal additional damage of an appropriate type with each attack for a few turns.
* There is no magic item attunement system.
* There is no magic item attunement system.
* A creature can have a melee weapon set and a ranged weapon set equipped that they can toggle between freely. If you have a shield equipped in the equipped melee set but have the ranged weapon set being actively wielded, you still benefit from the AC boost the shield provides.
* A creature can have a melee weapon set and a ranged weapon set equipped that they can toggle between freely. If you have a shield equipped in the equipped melee set but have the ranged weapon set being actively wielded, you still benefit from the AC boost the shield provides.
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