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D&D 5e class changes: Difference between revisions

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===={{Class|Wild Magic Sorcerer}}====
===={{Class|Wild Magic Sorcerer}}====
*[[Wild Magic (Subclass Feature)|Wild Magic]] surges have a 5% chance to trigger after any spell of first level or higher the character casts.
*[[Wild Magic (passive feature)|Wild Magic]] surges have a 5% chance to trigger after any spell of first level or higher the character casts.
*[[Tides of Chaos]] increases the chance of surges triggering, but the increased odds are unknown.
*[[Tides of Chaos]] increases the chance of surges triggering, but the increased odds are unknown.
**Tides of Chaos recharges on a Short Rest, but does not refresh when a wild magic surge triggers.
**Tides of Chaos recharges on a Short Rest, but does not refresh when a wild magic surge triggers.
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**This is similar to the origin spells granted by newer 5e Sorcerer subclasses such as Aberrant Mind or Clockwork Soul, but all granted at level 6.
**This is similar to the origin spells granted by newer 5e Sorcerer subclasses such as Aberrant Mind or Clockwork Soul, but all granted at level 6.
*The area affected by [[Heart of the Storm]]'s extra damage is expanded to a 20 foot radius (from 10 feet in 5e).
*The area affected by [[Heart of the Storm]]'s extra damage is expanded to a 20 foot radius (from 10 feet in 5e).
*[[Storm's Fury]] is granted at 11th level instead of 14th.  
*[[Storm's Fury]] is granted at 11th level instead of 14th.


=={{Class|Warlock}}==
=={{Class|Warlock}}==

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