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Guide:The Wizard's hidden subclass: School of Sorcery: Difference between revisions

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== Spell Selection ==
== Spell Selection ==


Interesting spells for some classes you might want to include in your build. Due to the nature of multiclassing you'll have access to higher level spell with the wizard first because of the spell scrolls you learn from, but don't be afraid to take spells you already have from other sources, as it frees wizard spell preparations (wich are very valuable in this build).  
Interesting spells for some classes you might want to include in your build. Due to the nature of multiclassing you'll have access to higher level spell with the wizard first because of the spell scrolls you learn from, but don't be afraid to take spells you already have from other sources, as it frees wizard spell preparations (wich are very valuable in this build).
It is also good to remember thet both the sorcerer and the bard can only change their spells on level up, while the other classes can change their preparations anytime outside combat, so situational spells like Remove Curse are much better on a cleric that can change to it anytime a curse shows up than on a bard that needs to use their one time selection of Magical Secrets to cast it.
Note that some of the spells recomended in classes other than yhe wizard might still allow for a Saving Throw, but in those cases the spell should still be useful even if the enemy succeeds, for example Ice Storm creates an ice surface and Hunger of Hadar blinds those inside it.
Note that some of the spells recomended in classes other than yhe wizard might still allow for a Saving Throw, but in those cases the spell should still be useful even if the enemy succeeds, for example Ice Storm creates an ice surface and Hunger of Hadar blinds those inside it.


The Wizard
The Wizard
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These are a few builds that explore the concept I explained earlier, the order you take levels in doesn't matter too much but I'll make notes when it makes a reasonable diference. I'm also not taking into acount specific items or choices in game in order to keep this spoiler free and also because I don't like the idea of the build railroading the decisions in game, so if you plan on doing those change the build accordingly and if you just happen upon those choices by chance the build will still work just fine.
These are a few builds that explore the concept I explained earlier, the order you take levels in doesn't matter too much but I'll make notes when it makes a reasonable diference. I'm also not taking into acount specific items or choices in game in order to keep this spoiler free and also because I don't like the idea of the build railroading the decisions in game, so if you plan on doing those change the build accordingly and if you just happen upon those choices by chance the build will still work just fine.


== 1 Wizard/ 11 Sorcerer ==
== The School of Sorcery Wizard (1 Wizard/ 11 Sorcerer) ==


{{AttributeBlock|8|14|16|16|12|8|con save = yes|cha save = yes}}
{{AttributeBlock|8|14|16|16|12|8|con save = yes|cha save = yes}}
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! 3
! 3
! Wizard 1/ Sorcerer 2
! Wizard 1/ Sorcerer 2
!  
! Sleep -> Shield
Enhance Leap
!
!
|-
|-
! 4
! 4
! Wizard 1/ Sorcerer 3
! Wizard 1/ Sorcerer 3
! Hold Person/ Misty Step
! Darkness
! Careful Spell/ Twinned Spell
! Careful Spell/ Twinned Spell
|-
|-
! 5
! 5
! Wizard 1/ Sorcerer 4
! Wizard 1/ Sorcerer 4
! Mage Armor/ Shield
! Misty Step
! 3rd level spell slots
! 3rd level spell slots
Quickened Spell
Quickened Spell
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! 6
! 6
! Wizard 1/ Sorcerer 5
! Wizard 1/ Sorcerer 5
!  
! Haste
!
!
|-
|-
! 7
! 7
! Wizard 1/ Sorcerer 6
! Wizard 1/ Sorcerer 6
!  
! Counterspell
! 4th level spell slots
! 4th level spell slots
|-
|-
! 8
! 8
! Wizard 1/ Sorcerer 7
! Wizard 1/ Sorcerer 7
!  
! Knock
!  
!  
|-
|-
! 9
! 9
! Wizard 1/ Sorcerer 8
! Wizard 1/ Sorcerer 8
!  
! Dimension Door
! 5th level spell slots
! 5th level spell slots
Feat: +2 INT
Feat: +2 INT
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! 10
! 10
! Wizard 1/ Sorcerer 9
! Wizard 1/ Sorcerer 9
!  
! WAll of Stone
!  
!  
|-
|-
! 11
! 11
! Wizard 1/ Sorcerer 10
! Wizard 1/ Sorcerer 10
!  
! Greater Invisibility
! 6th level spell slots
! 6th level spell slots
Heightened Spell
Heightened Spell
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! 12
! 12
! Wizard 1/ Sorcerer 11
! Wizard 1/ Sorcerer 11
!  
! Globe of Invulnerability
!  
!  
|}
|}


The first level is taken as a sorcerer for the CON Save proficiency that will help maintain concentrationon your spells. Not too much to say that I didn't say already, you can trade one level of sorcerer for a second level in wizard for a "real" subclass if you want that.




 
== The Balanced One(4 Wizard/ 8 Sorcerer) ==
 
== 4 Wizard/ 8 Sorcerer ==


{{AttributeBlock|8|14|17|16|10|8|int save = yes|wis save = yes}}
{{AttributeBlock|8|14|17|16|10|8|int save = yes|wis save = yes}}
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! Feat: +2 INT
! Feat: +2 INT
|}
|}
A bit more hit points and better concentration checks due to higher Constitution. I chose to start wizard here for the proficiency in Wisdom Saving Throws and later get 18 CON with the feat Resilient(Constitution). Both of these saving throws are very important so it's good to get proficiency in both. You do lose a metamagic option for this though.
== The Lighting Mage(2 Wizard/ 2 Cleric/ 8 Sorcerer) ==
{{AttributeBlock|8|12|16|16|14|8|con save = yes|cha save = yes}}
{| class="wikitable"
! Level
! Class
! Spells
! Notes
|-
! 1
! 1 Sorcerer
! Sleep/ Mage Armor
!
|-
! 2
! 1 Sorcerer/ 1 Wizard
! Grease/ Longstrider/ Shield/ Magic Missile/ Find Familiar/ Longstrider
!
|-
! 3
! 1 Sorcerer/ 2 Wizard
! Thunderwave/ Enhance Leap
! 2nd level spell slots
|-
! 4
! 1 Sorcerer/ 2 Wizard/ 1 Cleric
! Bless/ Heling Word/ Sanctuary
! Tempest Domain
|-
! 5
! 1 Sorcerer/ 2 Wizard/ 2 Cleric
! Create or Destroy Water
! Destructive Wrath
3rd level spell slots
Learn Lightining Bolt ASAP
|-
! 6
! 2 Sorcerer/ 2 Wizard/ 2 Cleric
! Sleep -> Feather Fall
Enhance Leap
!
|-
! 7
! 3 Sorcerer/ 1 Wizard/ 2 Cleric
! Knock
! 4th level spell slots
Distant Spell/ Twinned Spell
|-
! 8
! 4 Sorcerer/ 2 Wizard/ 2 Cleric
! Misty Step
! Feat: +2 INT
Quickened Spell
|-
! 9
! 5 Sorcerer/ 2 Wizard/ 2 Cleric
! Haste
! 5th level spell slots
|-
! 10
! 6 Sorcerer/ 2 Wizard/ 2 Cleric
! Counterspell
!
|-
! 11
! 7 Sorcerer/ 2 Wizard/ 2 Cleric
! Dimension Door
! 6th level spell slots
Learn Chain Lightning
|-
! 12
! 8 Sorcerer/ 2 Wizard/ 2 Cleric
! Darkness
! Feat: +2 INT
|}
Did you know creatures with the wet condition are vulnerable to cold and lightning damage in Baldur's Gate 3? So quickene spell Create Water into a Chain Lightning + Destructive Wrath Channel Divinity is 180 damage on anyone who fail the save. Even just a Lightning Bolt will deal 96 damage with this combo. Thats pretty good. Also strongly recomend School of Evocation wizard just to keep your party members safe from your spells. Plus this build gets Heavy Armor proficiency.
== Final Notes ==
Races: Doesn't really matter what race you choose, they are pretty well balanced against each other(exept maybe the dragonborn). But if you really want to optmize your wizard, Humans and High-Elves get proficiency in shields and light armor, while Githyankis and Shield Dwarves get Mediuim Armor. however, you can always get these proficiencies with a level in cleric anyway(or even heavy armor in some domains).
Feats: For the sake of simplicity I only recomended +2 INT and Resilient(Constitution) in this guide. But there are a few other choices if you want to delve into that. My favorites are:
*Alert: getting surprised is a fast way to get tpk'd by an otherwise easy encounter. In addition the +5 to initiative is a MASSIVE boost. Unlike in 5e initiative is rolled using a d4, so this feat almost guarantees you will act first.
*Resilient(Wisdom): Wisdom  Saves are very scary ones to fail for the most part. If you started sorcerer this feat will help with that. Also helps to maintain concentration on spells.( doesn't matter if you have a +13 on your CON saves, if the Hold Person lands on you your concentration drops anyway. Be sure to adjust yous ability scores to acomodate the +1 Wisdom.
*Dual Wielder: Allow you to dual wield staffs, and there are plenty good ones for you to choose from. Even gives +1 AC on top of that.
*War Caster: Whant your concentration even more protected? This if how you do it. Not truly necessary as the game gives you a lot of options to help you maintain concentration, but a good option anyway (bonus tip, disable or at least set to ask for your oportunity attacks so you don't waste your reaction and end up not being able to cast Shield/Counterspell when you need to).
*Lucky: You're going to miss a save sooner or later, maybe you get lucky the second time. This feat will always find value.

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