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Guide:The Wizard's hidden subclass: School of Sorcery: Difference between revisions
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Guide:The Wizard's hidden subclass: School of Sorcery (edit)
Revision as of 02:00, 27 November 2023
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Feats: For the sake of simplicity I only recomended +2 INT and Resilient(Constitution) in this guide. But there are a few other choices if you want to delve into that. My favorites are: | Feats: For the sake of simplicity I only recomended +2 INT and Resilient(Constitution) in this guide. But there are a few other choices if you want to delve into that. My favorites are: | ||
*Alert: getting surprised is a fast way to get tpk'd by an otherwise easy encounter. In addition the +5 to initiative is a MASSIVE boost. Unlike in 5e initiative is rolled using a d4, so this feat almost guarantees you will act first. | *Alert: getting surprised is a fast way to get tpk'd by an otherwise easy encounter. In addition the +5 to initiative is a MASSIVE boost. Unlike in 5e initiative is rolled using a d4, so this feat almost guarantees you will act first. | ||
*Resilient(Wisdom): Wisdom Saves are very scary ones to fail for the most part. If you started sorcerer this feat will help with that. Also helps to maintain concentration on spells | *Resilient(Wisdom): Wisdom Saves are very scary ones to fail for the most part. If you started sorcerer this feat will help with that. Also helps to maintain concentration on spells(doesn't matter if you have a +13 on your CON saves, if the Hold Person lands on you your concentration drops anyway). Be sure to adjust yous ability scores to acomodate the +1 Wisdom. | ||
*Dual Wielder: Allow you to dual wield staffs, and there are plenty good ones for you to choose from. Even gives +1 AC on top of that. | *Dual Wielder: Allow you to dual wield staffs, and there are plenty good ones for you to choose from. Even gives +1 AC on top of that. | ||
*War Caster: Whant your concentration even more protected? This if how you do it. Not truly necessary as the game gives you a lot of options to help you maintain concentration, but a good option anyway (bonus tip, disable or at least set to ask for your oportunity attacks so you don't waste your reaction and end up not being able to cast Shield/Counterspell when you need to). | *War Caster: Whant your concentration even more protected? This if how you do it. Not truly necessary as the game gives you a lot of options to help you maintain concentration, but a good option anyway (bonus tip, disable or at least set to ask for your oportunity attacks so you don't waste your reaction and end up not being able to cast Shield/Counterspell when you need to). | ||
*Lucky: You're going to miss a save sooner or later, maybe you get lucky the second time. This feat will always find value. | *Lucky: You're going to miss a save sooner or later, maybe you get lucky the second time. This feat will always find value. |