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Wall of Ice: Difference between revisions

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| class learns at level 11 = Wizard
| class learns at level 11 = Wizard
| summary =  
| summary =  
| description = Raise a wall of solid ice that deals {{DamageText|10d6|Cold}} damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals {{DamageText|10d6|Cold}} per turn to creatures within.
| description = Raise a wall of solid ice that deals {{DamageText|10d6|Cold}} damage to anyone standing in its way.
| extra description = When the ice is broken, it leaves behind a cloud of frigid air that deals {{DamageText|10d6|Cold}} per turn to creatures within.
| cost = action, spell6
| cost = action, spell6
| damage = 10d6
| damage = 10d6
| damage type = Cold
| damage type = Cold
| damage save = Dexterity
| extra damage = 10d6
| extra damage type = Cold
| extra damage con = yes
| concentration = yes
| concentration = yes
| save = DEX
| on save = Targets still take half damage.
| range =  
| range =  
| range m = 18
| range m = 18
| range ft = 54
| range ft = 54
| area = Wall of Ice
| area = Wall of Ice (area)
| area category = area
| area shape = Line
| area shape = Line
| area range m = 9
| area range m = 9
| area range ft = 30
| area range ft = 30
| area duration = 10
| area duration = 10
| area turn start damage = 10d6
| area turn start damage type = Cold
| area turn start damage save = Dexterity
| area turn start damage save effect = half
| video = Wall of Ice Visuals.mp4
| video = Wall of Ice Visuals.mp4
}}
}}
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== External Links ==
== External Links ==
* {{FRWiki|Wall of ice|long}}
* {{FRWiki|Wall of ice|long}}
[[Category:Sources of Cold damage]]

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