Understanding Mod Folder Structure: Difference between revisions

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→‎Folder Structure: fixing sample mods link
m (→‎Folder Structure: fixing sample mods link)
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*** Mod Name
*** Mod Name
**** <code>meta.lsx</code> <- See [[Modding:Creating meta.lsx|Creating meta.lsx]]
**** <code>meta.lsx</code> <- See [[Modding:Creating meta.lsx|Creating meta.lsx]]
** Public <- use one of the [https://bg3.wiki/wiki/Modding:Creating_mods#Sample_Mods Sample Mods] as a template for this folder
** Public <- use one of the [https://bg3.wiki/wiki/Modding:Sample_Templates Sample Mods] as a template for this folder
*** Game <- icons and other UI elements
*** Game <- icons and other UI elements
*** Mod Name <- mod files in plain-text or XML
*** Mod Name <- mod files in plain-text or XML

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