666
editsAd placeholder
Baldur's Gate 3: Difference between revisions
Jump to navigation
Jump to search
m
→Plot
(→Cast) |
m (→Plot) |
||
Line 52: | Line 52: | ||
The game starts in the year of 1492 DR, over 120 years after the events of Baldur's Gate II: Shadows of Amn and months after the events of [https://en.wikipedia.org/wiki/Baldur%27s_Gate:_Descent_into_Avernus Baldur's Gate: Descent into Avernus]. The player character can be one of the pre-made [[Origins|characters]] or a custom origin (the default name is Tav, however the player can name their character whatever they like). The protagonist has been taken captive by [[Mind flayer|the mind flayers]], who have launched an invasion of [https://forgottenrealms.fandom.com/wiki/Faerun Faerûn]. They have implanted the protagonist, as well as a host of other creatures, with illithid tadpoles, parasites capable of enthralling and transforming them into other mind flayers; however, before the mind flayers can transform their victims, the [[nautiloid]] flying ship upon which they are all aboard comes under attack from [[githyanki]] warriors and their red dragons, and flees through multiple realms, including Avernus, the first of the Nine Hells. | The game starts in the year of 1492 DR, over 120 years after the events of Baldur's Gate II: Shadows of Amn and months after the events of [https://en.wikipedia.org/wiki/Baldur%27s_Gate:_Descent_into_Avernus Baldur's Gate: Descent into Avernus]. The player character can be one of the pre-made [[Origins|characters]] or a custom origin (the default name is Tav, however the player can name their character whatever they like). The protagonist has been taken captive by [[Mind flayer|the mind flayers]], who have launched an invasion of [https://forgottenrealms.fandom.com/wiki/Faerun Faerûn]. They have implanted the protagonist, as well as a host of other creatures, with illithid tadpoles, parasites capable of enthralling and transforming them into other mind flayers; however, before the mind flayers can transform their victims, the [[nautiloid]] flying ship upon which they are all aboard comes under attack from [[githyanki]] warriors and their red dragons, and flees through multiple realms, including Avernus, the first of the Nine Hells. | ||
The protagonist is freed during the fighting and steers the damaged ship back to Faerûn, where it crashes. As the protagonist searches for a way to remove their parasites, they encounter other survivors of the wreck: the human [[wizard]] [[Gale]], the [[half-elf]] [[cleric]] [[Shadowheart]], the [[high elf]] vampire [[rogue]] [[Astarion]], the [[human]] [[warlock]] [[Wyll]], the [[ | The protagonist is freed during the fighting and steers the damaged ship back to Faerûn, where it crashes. As the protagonist searches for a way to remove their parasites, they encounter other survivors of the wreck: the human [[wizard]] [[Gale]], the [[half-elf]] [[cleric]] [[Shadowheart]], the [[high elf]] vampire [[rogue]] [[Astarion]], the [[human]] [[warlock]] [[Wyll]], the [[tiefling]] [[barbarian]] [[Karlach]] and the [[githyanki]] [[fighter]] [[Lae'zel]]. | ||
{{Q|Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.}} | {{Q|Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.}} |