3,951
editsAd placeholder
Grymforge: Difference between revisions
Jump to navigation
Jump to search
no edit summary
m (→Areas) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ up to date | 2023-09-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-09-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{ | {{Relative location | ||
|region = Underdark | |||
|location = {{PAGENAME}} | |||
|south = Abandoned Refuge | |||
|north = Decrepit Village | |||
|west = | |||
|east = Shadow-Cursed Lands | |||
}} | |||
{{PageSeo | {{PageSeo | ||
| keywords = location | | keywords = location | ||
Line 8: | Line 14: | ||
}} | }} | ||
[[File:Grymforge.jpg|thumb|The main hall of Grymforge.]] | [[File:Grymforge.jpg|thumb|The main hall of Grymforge.]] | ||
'''Grymforge''' is a [[Location]] in the [[Underdark]] in [[ | '''Grymforge''' is a [[Location]] in the [[Underdark]] in [[Act One]]. It encompasses the legendary [[Adamantine Forge (Location)|Adamantine Forge]] and the lesser Ancient Forge, also known as the [[Abandoned Refuge]]. | ||
Built by worshippers of the [[Shar|Lady of Loss]] in the time immemorium, this long-abandoned fortress has been recently given a second life, with the forces of the [[Absolute]] scittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the [[Shadow-Cursed Lands]]. | Built by worshippers of the [[Shar|Lady of Loss]] in the time immemorium, this long-abandoned fortress has been recently given a second life, with the forces of the [[Absolute]] scittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the [[Shadow-Cursed Lands]]. | ||
Line 14: | Line 20: | ||
[[Duergar]] mercenaries billeted at the lower levels of the forge are commading a group of enslaved Ironhands gnomes to free the commander of the local special forces, [[Nere|True Soul Nere]], from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive. | [[Duergar]] mercenaries billeted at the lower levels of the forge are commading a group of enslaved Ironhands gnomes to free the commander of the local special forces, [[Nere|True Soul Nere]], from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive. | ||
==Access== | ==Overview== | ||
===Access=== | |||
The entry to Grymforge is through the [[Decrepit Village]], [[Underdark]] {{Coords|-7|-210}} by taking the skiff from the beach docks. | The entry to Grymforge is through the [[Decrepit Village]], [[Underdark]] {{Coords|-7|-210}} by taking the skiff from the beach docks. | ||
== | ===Regional waypoints=== | ||
The following {{SmIconLink|Waypoint Header Map Icon.png|Waypoints}} are available within Grymforge: | |||
:{{WpCo|'''Underdark - Grymforge'''|-647|382}} | |||
:{{WpCo|'''Underdark - Ancient Forge'''|-611|294}} | |||
===Duergar encampment=== | ===Duergar encampment=== | ||
Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the [[Nere|True Soul Nere's]] cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, one must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west. | Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the [[Nere|True Soul Nere's]] cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, one must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west. | ||
Line 34: | Line 45: | ||
If you continue on the Ancient Forge route, you will eventually meet the magnum opus of a long-forgotten Sharran blacksmith - the legendary [[Adamantine Forge (Location)|Admantine Forge]], rumored to be capable of smithing the mythical [[Mithral Ore]] into armaments of exceptional quality. It is clearly visible from the Abandoned Refuge vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge. | If you continue on the Ancient Forge route, you will eventually meet the magnum opus of a long-forgotten Sharran blacksmith - the legendary [[Adamantine Forge (Location)|Admantine Forge]], rumored to be capable of smithing the mythical [[Mithral Ore]] into armaments of exceptional quality. It is clearly visible from the Abandoned Refuge vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge. | ||
==Connected | ===Connected locations=== | ||
The following [[Location|Locations]] are connected to the Grymforge: | The following [[Location|Locations]] are connected to the Grymforge: | ||
* [[Ancient Temple]] <onlyinclude><abbr title="Although you can technically enter this area from Grymforge, you can't interact with the location in any meaningful way from here." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude> | * [[Ancient Temple]] <onlyinclude><abbr title="Although you can technically enter this area from Grymforge, you can't interact with the location in any meaningful way from here." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude> | ||
Line 41: | Line 52: | ||
* [[Ruined Battlefield]] (Act Two) | * [[Ruined Battlefield]] (Act Two) | ||
== | ===Quests=== | ||
*[[Deliver Nere's Head]] | |||
*[[Free True Soul Nere]] | |||
*[[Find the Explosives]] | |||
*[[Find the Missing Boots]] | |||
= | *[[Save the Grymforge Gnomes]] | ||
*[[The Adamantine Forge (Quest)|The Adamantine Forge]] | |||
* | *[[Rescue the Gnomes in Moonrise Towers]] | ||
* | |||
* Find | |||
* Save | |||
* | |||
==Characters== | ==Characters== | ||
====Notable NPCs==== | ====Notable NPCs==== | ||
<ul style="column-width: 20em;"> | <ul style="column-width: 20em;"> | ||
<section begin="npcs"/> | <section begin="npcs"/> | ||
Line 103: | Line 110: | ||
</ul> | </ul> | ||
== | ==Creatures== | ||
*[[Hellsboar]] | *[[Hellsboar]] | ||
*[[Merregon Legionnaire]] | *[[Merregon Legionnaire]] | ||
Line 111: | Line 118: | ||
*[[Animated Armour]] | *[[Animated Armour]] | ||
*[[Lava Elemental]] | *[[Lava Elemental]] | ||
==List of interactions== | |||
{{SpoilerWarning}} | |||
* Pass all three checks when speaking to the Stonemason to receive infernal plate | |||
* Convince the spiders to unionise under Lolth | |||
* Find Philomeen and negotiate for your lives | |||
* Save True Soul Nere | |||
* Save the slaves | |||
==Notable loot== | ==Notable loot== | ||
Line 160: | Line 175: | ||
</ul> | </ul> | ||
=== Hidden | === Hidden treasure === | ||
* Harper Cache: {{Coords|-700|371}} find this blatantly labelled cache, with a dangerous twist. | * Harper Cache: {{Coords|-700|371}} find this blatantly labelled cache, with a dangerous twist. | ||
==External links== | ==External links== | ||
* {{FRWiki|Grymforge|long}} | * {{FRWiki|Grymforge|long}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] | ||
{{NavUnderdark|nocat=1}} | {{NavUnderdark|nocat=1}} |