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| description = Raphael is a Cambion in Baldur's Gate 3, able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions. | | description = Raphael is a Cambion in Baldur's Gate 3, able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions. | ||
| image = Raphaellarianrender.jpeg | | image = Raphaellarianrender.jpeg | ||
}} | }} | ||
{{Infobox statistics | |||
| name = Raphael | |||
| bodyclass = | |||
| | | image = Raphael Model Demonic.png | ||
| | | imagesize = 0.6 | ||
| | | str = 18 | ||
| | | dex = 16 | ||
| | | con = 17 | ||
| | | int = 14 | ||
| | | wis = 16 | ||
| | | cha = 19 | ||
| | | str_save_proficiency = y | ||
| | | con_save_proficiency = y | ||
| | | int_save_proficiency = y | ||
| | | cha_save_proficiency = y | ||
| | | level = 12 <!--;16{{honour}}--> | ||
| | | race = Fiend | ||
|level=12 | | type = Fiend | ||
|race= | | hit_points = 666 | ||
|type=Fiend | | armour_class = 21 | ||
| | | size = Medium | ||
| | | weight_kg = 80 | ||
| weight_lb = 160 | |||
|size=Medium | | initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}} | ||
| | | nonmagic resistant1 = Piercing | ||
| | | nonmagic resistant2 = Bludgeoning | ||
|initiative=+9 | | nonmagic resistant3 = Slashing | ||
| | | resistant1 = Cold | ||
| | | resistant2 = Poison | ||
| | | resistant3 = Lightning | ||
| | | immune1 = Fire | ||
| | |||
| | | condition1_name = Soul Pillar Proximity | ||
| | | condition1_description = For every remaining Soul Pillar, Raphael gains additional fire damage and bonus to Dexterity. | ||
| | |||
| feature1_name = Darkvision | |||
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | |||
| feature2_name = Devil's Sight | |||
| feature2_description = Can see normally in magical and natural darkness. | |||
| feature3_name = Fiendish Blessing | |||
| feature3_description = Grants +2 to armour class. | |||
| feature4_name = Inevitable Resolve | |||
| feature4_description = Cannot be controlled or incapacitated. | |||
{{ | | feature5_name = Infernal Retribution | ||
| feature5_description = Burns an opponent who tries to make a saving throw against Raphael. | |||
}} | | feature6_name = Magic Resistance | ||
{{ | | feature6_description = Gives advantage on saving throws against magical effects. | ||
| feature7_name = Opportunity Attack | |||
| | | feature7_description = React by attacking a creature moving out of range. | ||
| | | feature8_name = Soul Pillar Proximity | ||
| | | feature8_description = Gives Raphael bonuses for remaining pillars. | ||
| | | feature9_name = Soul Reaper | ||
| | | feature9_description = Sever the soul of a creature who is downed by Raphael. | ||
| | | feature10_name = Legendary Action: Beguiling Rebuke | ||
| | | feature10_description = Use a legendary action to Beguile an attacker. | ||
| | | feature10_mode = Honour | ||
| | |||
| | | action1_name = Igniting Spark | ||
| | | action1 = {{ublist| | ||
| | * '''Ranged attack''': +8 to hit, 18 m range, 1 target | ||
| | * '''Hit''': {{damage color|Fire|4d6 Fire}} damage | ||
| | * '''Target''': Creates [[Hellfire]] surface, 1 turn | ||
| | * '''Cost''': 1 Action or 1 Bonus Action & 1 Soul Charge}} | ||
| | | action1_class = nowrap | ||
| | |||
| | | action2_name = Incinerate | ||
| | | action2 = {{ublist| | ||
| | * '''Spell''': AoE | ||
| | * '''Hit''': {{damage color|Fire|8d8 Fire}} damage | ||
| | * '''Save''': Dexterity (DC 15) halves damage | ||
| | * '''Cost''': 1 Action & 2 Soul Charges}} | ||
| | | action2_class = nowrap | ||
| | |||
| | | action3_name = Diabolic Chains | ||
| | | action3 = {{ublist| | ||
| | * '''Ranged spell attack''': range 18 m, 3 rays | ||
| | * '''Hit''': {{damage color|Fire|6d6 Fire}} damage per ray | ||
| | * '''Target''': creates [[Hellfire]] surface, 1 turn | ||
| | * '''Cost''': 1 Action & 2 Soul Charges}} | ||
| | | action3_class = nowrap | ||
| action4_name = Consume Souls | |||
| action4 = {{ublist| | |||
* '''Action''': range 30 m | |||
* '''Effect''': {{damage text|3d6|Healing}} 3d6 hp per soul pillar | |||
* '''Effect''': restore {{cond|Punish Divinity|w=20px}} | |||
* '''Cost''': Bonus Action }} | |||
| action4_class = nowrap | |||
| action5_effect = {{cond|Roiling Hellfire}} | |||
| | | action5 = {{ublist| | ||
* '''Hellfire surface''': AoE 1m | |||
* '''Effect''': {{damage color|Fire|6d6 Fire}} damage per turn}} | |||
| action5_class = nowrap | |||
| action6_name = Beguiling Rebuke | |||
| action6 = {{ublist| | |||
* '''Action''': range 18 m, AoE attacker | |||
* '''Effect''': inflict [[Beguiled_(Condition)|Beguiled]], 2 turns | |||
* '''Beguile''': target cannot target Raphael | |||
* '''Save''': Wisdom to avoid | |||
* '''Cost''': Legendary Action}} | |||
| action6_class = nowrap | |||
| action6_mode = Honour | |||
| modules = | |||
{{Infobox statistics | |||
| subbox = yes | |||
| mode = Ascended differences | |||
| image = Raphael Ascended Fiend Model.png | |||
| level = 12 | |||
| str = 20 | |||
| dex = 16 | |||
| con = 17 | |||
| int = 14 | |||
| wis = 16 | |||
| cha = 19 | |||
| str_save_proficiency = y | |||
| con_save_proficiency = y | |||
| int_save_proficiency = y | |||
| cha_save_proficiency = y | |||
| initiative = +7 | |||
| condition1_name = Ascended Fiend | |||
| condition1_description = Raphael has ascended, granting him an even deadlier array of spells and abilities. | |||
| feature1_name = Multiattack: Last Resort | |||
| feature1_description = Raphael can multiattack while in his ascended form and with no remaining pillars. | |||
| feature2_name = Legendary Action: Soul Ascension | |||
| feature2_description = Use a legendary action to use Soul Ascension after Raphael or an ally is attacked. Replaces Beguiling Rebuke. | |||
| feature2_mode = Honour | |||
}} | }} | ||
}} | }}{{CombatTab}} | ||
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells. | This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box| | {{Feature box|Igniting Spark}} | ||
{{Feature box|Incinerate}} | |||
}} | |||
{{Feature box| | {{Feature box|Diabolic Chains}} | ||
}} | |||
{{Feature box| | {{Feature box|Consume Souls}} | ||
}} | |||
=== Ascended Fiend Form === | |||
{{Feature box| | {{Feature box|Fiendish Ascension}} | ||
}} | |||
{{Feature box|Multiattack (Raphael)}} | |||
{{Feature box| | |||
}} | |||
{{Feature box| | {{Feature box|Ravaging Inferno}} | ||
}} | |||
{{ | {{Feature box|Claws (Raphael)}} | ||
}} | |||
=== Punish Divinity === | === Punish Divinity === | ||
{{Feature box| | {{Feature box|Punish Divinity}} | ||
}} | |||
{{Feature box| | {{Feature box|Soul Drain}} | ||
}} | |||
=== Honour mode === | === Honour mode === | ||
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities | While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round. | ||
{{Feature box| | {{Feature box|Beguiling Rebuke}} | ||
}} | |||
{{Feature box| | {{Feature box|Soul Ascension}} | ||
}} | |||
== Conditions and passives == | == Conditions and passives == | ||
<!--May have been removed in patch 5 | |||
====Punish Divinity==== | ====Punish Divinity==== | ||
{{condition|Punish Divinity}} | {{condition|Punish Divinity}} | ||
* This condition lets Raphael use his {{SAI|Punish Divinity}} ability. | * This condition lets Raphael use his {{SAI|Punish Divinity}} ability. | ||
* It is refreshed when he uses his {{SAI|Consume Souls}} ability. | * It is refreshed when he uses his {{SAI|Consume Souls}} ability. --> | ||
====Soul Pillar Proximity==== | ====Soul Pillar Proximity==== | ||
{{condition|Soul Pillar Proximity}} | {{condition|Soul Pillar Proximity}} | ||
* This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]]. | * This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]]. | ||
* As this affects his Dexterity score, at the beginning of combat he will have an AC of 27 | |||
====Soul Charges==== | ====Soul Charges==== | ||
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*{{SAI|Legendary Action: Beguiling Rebuke}} | *{{SAI|Legendary Action: Beguiling Rebuke}} | ||
{{ | == Allies == | ||
|name = Pillar of Souls | * [[Yurgir]] (conditional) | ||
| | * [[Korrilla]] | ||
| | * 6x [[Vengeful Cambion]] | ||
| | |||
| | == Encounter == | ||
| | {{Infobox statistics | ||
| | | name = Pillar of Souls | ||
| | | image = Pillar of Souls .png | ||
| | | imagesize = 0.5 | ||
| | | hit_points = 99 | ||
| | | initiative = | ||
| proficiency_bonus = | |||
| resistant1 = Piercing | |||
| immune1 = Necrotic | |||
| immune2 = Fire | |||
| immune3 = Psychic | |||
| immune4 = Poison | |||
| vulnerable1 = Bludgeoning | |||
| vulnerable2 = Force | |||
}} | }} | ||
Raphael can be fought in the [[House of Hope]]'s foyer. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room. | |||
Raphael can be fought in the [[House of Hope]]s foyer. | |||
The player may be joined by [[Hope]] | The player may be joined by [[Hope]] if they completed [[Save Hope]] before confronting Raphael. Yurgir will also join the party if they previously sided with him during the quest [[Kill Raphael's Old Enemy]] and completed [[Break Yurgir's Contract]] in [[Act Two]]; otherwise, he will need to be convinced to switch sides with a {{Ability check|Persuasion|30}}. | ||
=== Phase one === | === Phase one === | ||
This room has four soul pillars which Raphael will use during combat. | This room has four soul pillars which Raphael will use during combat. {{em|Each}} soul pillar gives Raphael: | ||
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX | * An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX checks and saving throws (''see [[#Soul Pillar Proximity]]'') | ||
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his | * One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his Consume Souls ability, or when he ascends. (''See [[#Soul Charges]]'') | ||
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability. | * {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability. | ||
Raphael's | Raphael's [[# Fiendish Ascension|Fiendish Ascension]] ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge. | ||
Raphael also has the ability to sever souls. If a | Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated. | ||
=== Phase two === | === Phase two === | ||
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges. | When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges. | ||
At this stage, he may use his most powerful attack, | At this stage, he may use his most powerful attack, [[#_Ravaging Inferno|Ravaging Inferno]], costing 2 soul charges and dealing 20d6 Hellfire damage in a {{AOE|radius|m=4|ft=}}. | ||
He will also now be able to use his | He will also now be able to use his [[# Multiattack|Multiattack]]. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack. | ||
== Tactics == | == Tactics == | ||
=== Pre-combat === | === Pre-combat === | ||
Before fighting Raphael, the | * Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain). | ||
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat. | |||
* Having [[The Blood of Lathander]] equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature. | |||
=== During === | === During === | ||
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with | *It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score. | ||
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ||
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars. | ** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars. | ||
*Take care when using Radiant damage against Raphael's cambions, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage. | |||
*Take care when using | |||
*{{SAI|Planar Binding}} is useful here for controlling the cambions. | *{{SAI|Planar Binding}} is useful here for controlling the cambions. | ||
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions. | |||
*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critial Hits. | |||
== Footnotes == | |||
{{notelist}} |