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Radiating Orb (Condition): Difference between revisions
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== Notes == | == Notes == | ||
* The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SAI|Sunlight Sensitivity}} or {{SAI|Sunlight Weakness}}. | * The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SAI|Sunlight Sensitivity}} or {{SAI|Sunlight Weakness}}. | ||
*Duration of the condition is limited to a maximum of seven turns when applied by the {{RarityItem|Luminous Gloves|25|alias=gloves}}, {{RarityItem|Coruscation Ring|25|alias=ring}}, or {{RarityItem|The Sacred Star|25|alias=morningstar}}, and will be reduced to such if previously higher. Application from the {{RarityItem|Luminous Armour|25|armour}} and {{RarityItem|Fabricated Arbalest|25|alias=heavy crossbow}} do not have such a limit. | *Duration of the condition is limited to a maximum of seven turns when applied by the {{RarityItem|Luminous Gloves|25|alias=gloves}}, {{RarityItem|Coruscation Ring|25|alias=ring}}, or {{RarityItem|The Sacred Star|25|alias=morningstar}}, and will be reduced to such if previously higher. Application from the {{RarityItem|Luminous Armour|25|alias=armour}} and {{RarityItem|Fabricated Arbalest|25|alias=heavy crossbow}} do not have such a limit. | ||
*If a creature with 35 turns remaining (34 at start of turn) or more gets to act, it may cause the game to crash. | *If a creature with 35 turns remaining (34 at start of turn) or more gets to act, it may cause the game to crash. |