Modding:Head Models: Difference between revisions

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If you are making a head based on one of these heads, and the edits aren't severe enough that you need to make a custom skeleton, use the ''SkeletonResource'' of the vanilla head for your ''VisualBank'' entry in your ''_merged.lsf.lsx''.
If you are making a head based on one of these heads, and the edits aren't severe enough that you need to make a custom skeleton, use the ''SkeletonResource'' of the vanilla head for your ''VisualBank'' entry in your ''_merged.lsf.lsx''.
These heads are all found in BG3's Character Creator. For heads that are not found in the Character Creator, such as NPC heads, see [[Modding:Other/NPC Head Models]]


== Dwarves ==
== Dwarves ==

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