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→‎Approval: Only added Rivington Act 3 Father Lorgan
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=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|}}
{{SpoilerBox|act=3|nograd=1|unhide=1|}}
Greetings
Depending on her approval rating, Karlach may greet the player with:
Low (-1 or less){{Verify}}
* "Yeah?"
* "What?"
* "Out with it."
Neutral
* "Soldier?"
* "Why're we slowing down?"
* "Hm?"
* "What can I do you for?"
* "Yeah?"
* "What's the story?"
* "Heya."
* "Hey, soldier."
Medium approval (10+){{Verify}}
* "Hey, soldier."
* "Soldier?"
* "What's on your mind?"
* "Copper for your thoughts?"
Romanced
* "Hey, you."
* "Oh, hi!"
* "What're you thinking about?"
* "Darling."
* "Hey!"
* "Soldier?"
==Approval ==
As a Companion character, the interactions listed below will cause [[Karlach]] to gain approval.
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''[[Ravaged Beach]]'''
* [[Speak with Dead]] Ask the [[Abducted Nobleman]] on the Crashed Nautiloid ship if he; wants you to write his story {{Approval|Karlach|+1}}, ''([[Cleric]] or [[Paladin]])'' would like rites preformed on his body {{Approval|Karlach|+1}}, ''([[Ranger]] or [[Druid]])'' wants to be buried {{Approval|Karlach|+1}}
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it {{Approval|Karlach|+1}}
'''Roadside Cliffs'''
* Deceive, persuade or intimidate the tieflings who captured [[Lae'zel]] to leave ([[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] have extra options.) {{Approval|Karlach|+1}}
* Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}}
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}}
'''[[Chapel Entrance]]'''
* Choose the 'Attack' dialogue option when speaking to Gimblebock {{Approval|Karlach|+1}}
'''[[Druid Grove]]'''
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting {{Approval|Karlach|+1}}
* Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}}
* As a cleric of Tempus and after talking to [[Aradin]], tell [[Remira]] Liam earned a warriors rest {{Approval|Karlach|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}}
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}}
* Offer to heal [[Pandirna]]. Must be a [[Paladin]],[[Druid]]. [[Cleric]] or [[Bard]] {{Approval|Karlach|+1}}
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train {{Approval|Karlach|+5}}
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] {{Approval|Karlach|+1}}
* Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}}
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) {{Approval|Karlach|+5}}
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine or tell [[Silfy]] to relax. {{Approval|Karlach|+1}}
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* While using [[Speak with Animals]] convince [[Topaz (Blue Jay)|Topaz]] the bird that the key in its nest is dull OR choose the bard-specific option about a song OR kick at the bird {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}}
* Talking to [[Kagha]] after first encounter and calling her a monster {{Approval|Karlach|+5}}
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}}
* With [[Speak with Animals]], tell [[Silver]] the wolf you just wanted to give them your sent OR as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without speak with animals) {{Approval|Karlach|+1}}
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}}
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to fight against the Shadow Druids
'''[[Forest]]'''
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}}
* While talking to [[Aradin]] on the bridge, say a prayer over the corpses as a cleric of Helm, Ilmater, Oghma, Tempus or Tyr {{Approval|Karlach|+1}}
'''[[Owlbear Nest]]'''
* Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}}
* After killing the [[Owlbear]], spare the [[Owlbear Cub]] {{Approval|Karlach|+1}}
'''[[Blighted Village]]'''
* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}}
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}}
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}}
'''[[Sunlit Wetlands]]'''
* Before entering the [[Sunlit Wetlands]], during [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], choose "calm down" option then follow by either defending or questioning [[Auntie Ethel]]
* Talking to [[Demir]] and [[Johl]] after first encounter and offering to help them
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
* Tell [[Gandrel]] that [[Astarion]] is under your protection {{Approval|Karlach|+1}}
** Then tell [[Gandrel]] that you won't help him find your camp {{Approval|Karlach|+1}}
* When talking to [[Auntie Ethel]] and [[Mayrina]], tell Mayrina that Ethel killed [[Demir]] and [[Johl]]
* When talking to [[Auntie Ethel]] and [[Mayrina]], say "something isn't right" and insist on "what's ''really'' going on here" and "this woman is clearly in trouble" {{Approval|Karlach|+1}}
* [[Intimidation|Intimidate]] Ethel into handing over Mayrina ''and'' +1 ability score {{Approval|Karlach|+5}}
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]]
* Resurrect [[Mayrina]]'s husband then hand her the wand
'''[[Goblin Camp]]'''
* At the front gate, fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight) {{Approval|Karlach|+5}}
* Tap once on the War Drum at the front gate {{Approval|Karlach|+1}}
* Use [[Performance]] to play a rhythm on the War Drum at the front gate {{Approval|Karlach|+1}}
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the gate {{Approval|Karlach|+1}}
* Tell [[Eight]] "sorry for your loss" {{Approval|Karlach|+1}}
* [[Intimidation|Intimidate]] Crusher {{Approval|Karlach|+1}}
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}}
* After moving with [[Gut]] to her "chapel" (adjacent room), allow Gut to feel around your head {{Approval|Karlach|+1}}
* In [[Worg Pens]], side with the [[Halsin|bear]] against the goblins {{Approval|Karlach|+1}}
* After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}}
'''[[The Risen Road]]'''
* Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot'
* When dealing with the dying hyena:
:* ''(Non-[[Oathbreaker]] [[Paladin]] only)'' Successfully bless the dying hyena {{Approval|Karlach|+1}}
:* ''([[Ranger]] only)'' Mercy-kill the dying hyena {{Approval|Karlach|+1}}
:* ''([[Druid]] only)'' Choose to "destroy the abomination" {{Approval|Karlach|+1}}
* In the [[Zhentarim Hideout]]:
:* When trying to enter the hideout:
::* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' {{Approval|Karlach|+1}}
::* Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}}
::* Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}}
:* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}}
:* When dealing with [[Brem]] and the artist [[Oskar Fevras]]:
::* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}}
::* Buy Oskar. {{Approval|Karlach|+1}}
::* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}}
'''[[Mountain Pass]]'''
* Allow [[Lae'zel]] to speak with the Gith patrol
* Speak with Gith patrol instead of letting [[Lae'zel]] speak
'''[[Underdark]]'''
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}}
* Give an antidote to [[Thulla]] in the [[Myconid Colony]] {{Approval|Karlach|+1}}
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}}
* Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}}
* Give the [[noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}}
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}}
* Tell Sovereign [[Spaw]] you killed Sovereign [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former {{Approval|Karlach|+1}}
* Place autumncrocus on Myrna’s grave
* When [[BOOOAL]] offers to share his power, say you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}}
'''[[Grymforge]]'''
* Tell Ward Magmar "you disgust me, slaver" {{Approval|Karlach|+1}}
* [[Persuasion|Convince]] Skickpit you're willing to kill his slavers
* Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss
* [[Persuasion|Convince]] the deep rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}}
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]]
* If failed to convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]], choose "I am freeing these gnomes. Just try and stop me."
* After freeing Barcus, bid him farewell and good luck {{Approval|Karlach|+5}}
'''Camp/Conversation'''
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}}
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}}
* Agree to use a [[Soul Coin]] on her to power up in combat
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]] (requires food in inventory) {{Approval|Karlach|+1}}
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]] {{Approval|Karlach|+1}}
* Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}}
* Pet [[Scratch]]
* At camp, promise [[Barcus Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]]
* At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]]
* After staking Astarion, say bringing him was a mistake {{Approval|Karlach|+1}}
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (Can be repeated but only the first time gives approval)
* After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" {{Approval|Karlach|+10}} (might not be available if you haven't tried to touch her for the first time trying cooling her down with water, needs to be checked)
'''Any Area'''
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick {{Approval|Karlach|+5}}
'''Raphael's deal'''
* Meeting [[Raphael]] "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}}
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option to refuse to trust [[Raphael]] twice {{Approval|Karlach|+5}}
}}
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Creche Y'llek]]'''
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.
* Vandalise the portrait of [[Vlaakith]]
'''[[Ruined Battlefield]]'''
* Convince the hyena in the convoy that they don't belong to the goblins.
* Convince the drider to not attack you after you killed the convoy before summoning him.
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only).
* Tell [[Harper Meygan]], "Move. I'll take care of this."
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]].
'''[[Last Light Inn]]'''
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.
* Give her a hug when she has her second upgrade from [[Dammon]] at the [[Last Light Inn]], allowing her to be touched.
* Drink the wine when talking to [[Jaheira]] inside.
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options
* Tell [[Raphael]] to stay away from [[Mol]].
* Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around.
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].
* As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you.
* Play the Lute to wake up [[Art Cullagh]].
* Tell [[Halsin]] "You can count on me" before he opens the portal.
* Successfully protect the portal [[Halsin]] enters.
'''[[House in Deep Shadows]]'''
* Agree to play hide-and-seek with [[Oliver]].
'''[[Reithwin Town]]'''
* Reunite [[Oliver]] with [[Thaniel]].
* Agree to help [[Arabella]] find her parents.
'''[[House of Healing]]'''
* Make [[Malus Thorm]] have the Sisters test their skills against each other or offer himself up to them for 'practice'.
'''[[The Waning Moon]]'''
* Participate in each individual drinking round (of three) against [[Thisobald Thorm]].
'''[[Moonrise Towers]]'''
* Offer [[Fezzerk]] a fair fight.
* Invite [[Jaheira]] to fight with you in front of Moonrise Towers.
* After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].
*Tell Ketheric you can help him if he lets you.
* Tell the Nightsong to wait because Ketheric has surrendered.
* Invite [[Halsin]] to your party after the fight with [[Myrkul]].
* Invite Jaheira to join your party or your camp after the fight with Myrkul.
}}
'''Nightsong's Prison'''
* Tell [[Balthazar]] to leave or he's a dead man.
* Tell Shadowheart that she should spare the Nightsong because the Nightsong may know something about her.
'''[[Mind Flayer Colony]]'''
* When asked, reach out and erase the mind of the [[Slack-Skinned Head]] channelling the [[Waking Mind]] in the Necrotic Laboratory.
* At Tadpoling Centre, use the Neutral Apparatus to release the inhabitants of the pods.
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|}}
'''[[Rivington]]'''
* Tell [[Brother Clements]] his god would be proud of Father Lorgan.
'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.

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