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=== Act Three === | === Act Three === | ||
{{SpoilerBox|act=3|nograd=1|unhide=1|}} | {{SpoilerBox|act=3|nograd=1|unhide=1|}} | ||
Greetings | |||
Depending on her approval rating, Karlach may greet the player with: | |||
Low (-1 or less){{Verify}} | |||
* "Yeah?" | |||
* "What?" | |||
* "Out with it." | |||
Neutral | |||
* "Soldier?" | |||
* "Why're we slowing down?" | |||
* "Hm?" | |||
* "What can I do you for?" | |||
* "Yeah?" | |||
* "What's the story?" | |||
* "Heya." | |||
* "Hey, soldier." | |||
Medium approval (10+){{Verify}} | |||
* "Hey, soldier." | |||
* "Soldier?" | |||
* "What's on your mind?" | |||
* "Copper for your thoughts?" | |||
Romanced | |||
* "Hey, you." | |||
* "Oh, hi!" | |||
* "What're you thinking about?" | |||
* "Darling." | |||
* "Hey!" | |||
* "Soldier?" | |||
==Approval == | |||
As a Companion character, the interactions listed below will cause [[Karlach]] to gain approval. | |||
=== Act One === | |||
{{SpoilerBox|act=1|nograd=1|unhide=1| | |||
'''[[Ravaged Beach]]''' | |||
* [[Speak with Dead]] Ask the [[Abducted Nobleman]] on the Crashed Nautiloid ship if he; wants you to write his story {{Approval|Karlach|+1}}, ''([[Cleric]] or [[Paladin]])'' would like rites preformed on his body {{Approval|Karlach|+1}}, ''([[Ranger]] or [[Druid]])'' wants to be buried {{Approval|Karlach|+1}} | |||
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it {{Approval|Karlach|+1}} | |||
'''Roadside Cliffs''' | |||
* Deceive, persuade or intimidate the tieflings who captured [[Lae'zel]] to leave ([[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] have extra options.) {{Approval|Karlach|+1}} | |||
* Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}} | |||
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}} | |||
'''[[Chapel Entrance]]''' | |||
* Choose the 'Attack' dialogue option when speaking to Gimblebock {{Approval|Karlach|+1}} | |||
'''[[Druid Grove]]''' | |||
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting {{Approval|Karlach|+1}} | |||
* Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}} | |||
* As a cleric of Tempus and after talking to [[Aradin]], tell [[Remira]] Liam earned a warriors rest {{Approval|Karlach|+1}} | |||
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}} | |||
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}} | |||
* Offer to heal [[Pandirna]]. Must be a [[Paladin]],[[Druid]]. [[Cleric]] or [[Bard]] {{Approval|Karlach|+1}} | |||
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train {{Approval|Karlach|+5}} | |||
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] {{Approval|Karlach|+1}} | |||
* Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | |||
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) {{Approval|Karlach|+5}} | |||
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine or tell [[Silfy]] to relax. {{Approval|Karlach|+1}} | |||
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | |||
* While using [[Speak with Animals]] convince [[Topaz (Blue Jay)|Topaz]] the bird that the key in its nest is dull OR choose the bard-specific option about a song OR kick at the bird {{Approval|Karlach|+1}} | |||
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}} | |||
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | |||
* Talking to [[Kagha]] after first encounter and calling her a monster {{Approval|Karlach|+5}} | |||
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}} | |||
* With [[Speak with Animals]], tell [[Silver]] the wolf you just wanted to give them your sent OR as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without speak with animals) {{Approval|Karlach|+1}} | |||
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}} | |||
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Karlach|+1}} | |||
* Persuade [[Kagha]] to fight against the Shadow Druids | |||
'''[[Forest]]''' | |||
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}} | |||
* While talking to [[Aradin]] on the bridge, say a prayer over the corpses as a cleric of Helm, Ilmater, Oghma, Tempus or Tyr {{Approval|Karlach|+1}} | |||
'''[[Owlbear Nest]]''' | |||
* Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}} | |||
* After killing the [[Owlbear]], spare the [[Owlbear Cub]] {{Approval|Karlach|+1}} | |||
'''[[Blighted Village]]''' | |||
* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}} | |||
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}} | |||
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}} | |||
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}} | |||
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}} | |||
'''[[Sunlit Wetlands]]''' | |||
* Before entering the [[Sunlit Wetlands]], during [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], choose "calm down" option then follow by either defending or questioning [[Auntie Ethel]] | |||
* Talking to [[Demir]] and [[Johl]] after first encounter and offering to help them | |||
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times). | |||
* Tell [[Gandrel]] that [[Astarion]] is under your protection {{Approval|Karlach|+1}} | |||
** Then tell [[Gandrel]] that you won't help him find your camp {{Approval|Karlach|+1}} | |||
* When talking to [[Auntie Ethel]] and [[Mayrina]], tell Mayrina that Ethel killed [[Demir]] and [[Johl]] | |||
* When talking to [[Auntie Ethel]] and [[Mayrina]], say "something isn't right" and insist on "what's ''really'' going on here" and "this woman is clearly in trouble" {{Approval|Karlach|+1}} | |||
* [[Intimidation|Intimidate]] Ethel into handing over Mayrina ''and'' +1 ability score {{Approval|Karlach|+5}} | |||
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]] | |||
* Resurrect [[Mayrina]]'s husband then hand her the wand | |||
'''[[Goblin Camp]]''' | |||
* At the front gate, fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight) {{Approval|Karlach|+5}} | |||
* Tap once on the War Drum at the front gate {{Approval|Karlach|+1}} | |||
* Use [[Performance]] to play a rhythm on the War Drum at the front gate {{Approval|Karlach|+1}} | |||
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the gate {{Approval|Karlach|+1}} | |||
* Tell [[Eight]] "sorry for your loss" {{Approval|Karlach|+1}} | |||
* [[Intimidation|Intimidate]] Crusher {{Approval|Karlach|+1}} | |||
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}} | |||
* After moving with [[Gut]] to her "chapel" (adjacent room), allow Gut to feel around your head {{Approval|Karlach|+1}} | |||
* In [[Worg Pens]], side with the [[Halsin|bear]] against the goblins {{Approval|Karlach|+1}} | |||
* After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}} | |||
'''[[The Risen Road]]''' | |||
* Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot' | |||
* When dealing with the dying hyena: | |||
:* ''(Non-[[Oathbreaker]] [[Paladin]] only)'' Successfully bless the dying hyena {{Approval|Karlach|+1}} | |||
:* ''([[Ranger]] only)'' Mercy-kill the dying hyena {{Approval|Karlach|+1}} | |||
:* ''([[Druid]] only)'' Choose to "destroy the abomination" {{Approval|Karlach|+1}} | |||
* In the [[Zhentarim Hideout]]: | |||
:* When trying to enter the hideout: | |||
::* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' {{Approval|Karlach|+1}} | |||
::* Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}} | |||
::* Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}} | |||
:* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}} | |||
:* When dealing with [[Brem]] and the artist [[Oskar Fevras]]: | |||
::* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}} | |||
::* Buy Oskar. {{Approval|Karlach|+1}} | |||
::* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}} | |||
'''[[Mountain Pass]]''' | |||
* Allow [[Lae'zel]] to speak with the Gith patrol | |||
* Speak with Gith patrol instead of letting [[Lae'zel]] speak | |||
'''[[Underdark]]''' | |||
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}} | |||
* Give an antidote to [[Thulla]] in the [[Myconid Colony]] {{Approval|Karlach|+1}} | |||
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}} | |||
* Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}} | |||
* Give the [[noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}} | |||
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}} | |||
* Tell Sovereign [[Spaw]] you killed Sovereign [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former {{Approval|Karlach|+1}} | |||
* Place autumncrocus on Myrna’s grave | |||
* When [[BOOOAL]] offers to share his power, say you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}} | |||
'''[[Grymforge]]''' | |||
* Tell Ward Magmar "you disgust me, slaver" {{Approval|Karlach|+1}} | |||
* [[Persuasion|Convince]] Skickpit you're willing to kill his slavers | |||
* Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss | |||
* [[Persuasion|Convince]] the deep rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}} | |||
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on | |||
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed | |||
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] | |||
* If failed to convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]], choose "I am freeing these gnomes. Just try and stop me." | |||
* After freeing Barcus, bid him farewell and good luck {{Approval|Karlach|+5}} | |||
'''Camp/Conversation''' | |||
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}} | |||
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | |||
* Agree to use a [[Soul Coin]] on her to power up in combat | |||
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]] (requires food in inventory) {{Approval|Karlach|+1}} | |||
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]] {{Approval|Karlach|+1}} | |||
* Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}} | |||
* Pet [[Scratch]] | |||
* At camp, promise [[Barcus Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]] | |||
* At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]] | |||
* After staking Astarion, say bringing him was a mistake {{Approval|Karlach|+1}} | |||
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (Can be repeated but only the first time gives approval) | |||
* After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" {{Approval|Karlach|+10}} (might not be available if you haven't tried to touch her for the first time trying cooling her down with water, needs to be checked) | |||
'''Any Area''' | |||
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick {{Approval|Karlach|+5}} | |||
'''Raphael's deal''' | |||
* Meeting [[Raphael]] "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}} | |||
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option to refuse to trust [[Raphael]] twice {{Approval|Karlach|+5}} | |||
}} | |||
=== Act Two === | |||
{{SpoilerBox|act=2|nograd=1|unhide=1| | |||
'''[[Creche Y'llek]]''' | |||
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training. | |||
* Vandalise the portrait of [[Vlaakith]] | |||
'''[[Ruined Battlefield]]''' | |||
* Convince the hyena in the convoy that they don't belong to the goblins. | |||
* Convince the drider to not attack you after you killed the convoy before summoning him. | |||
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only). | |||
* Tell [[Harper Meygan]], "Move. I'll take care of this." | |||
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]]. | |||
'''[[Last Light Inn]]''' | |||
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her. | |||
* Give her a hug when she has her second upgrade from [[Dammon]] at the [[Last Light Inn]], allowing her to be touched. | |||
* Drink the wine when talking to [[Jaheira]] inside. | |||
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options | |||
* Tell [[Raphael]] to stay away from [[Mol]]. | |||
* Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around. | |||
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]]. | |||
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. | |||
* As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you. | |||
* Play the Lute to wake up [[Art Cullagh]]. | |||
* Tell [[Halsin]] "You can count on me" before he opens the portal. | |||
* Successfully protect the portal [[Halsin]] enters. | |||
'''[[House in Deep Shadows]]''' | |||
* Agree to play hide-and-seek with [[Oliver]]. | |||
'''[[Reithwin Town]]''' | |||
* Reunite [[Oliver]] with [[Thaniel]]. | |||
* Agree to help [[Arabella]] find her parents. | |||
'''[[House of Healing]]''' | |||
* Make [[Malus Thorm]] have the Sisters test their skills against each other or offer himself up to them for 'practice'. | |||
'''[[The Waning Moon]]''' | |||
* Participate in each individual drinking round (of three) against [[Thisobald Thorm]]. | |||
'''[[Moonrise Towers]]''' | |||
* Offer [[Fezzerk]] a fair fight. | |||
* Invite [[Jaheira]] to fight with you in front of Moonrise Towers. | |||
* After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]]. | |||
*Tell Ketheric you can help him if he lets you. | |||
* Tell the Nightsong to wait because Ketheric has surrendered. | |||
* Invite [[Halsin]] to your party after the fight with [[Myrkul]]. | |||
* Invite Jaheira to join your party or your camp after the fight with Myrkul. | |||
}} | |||
'''Nightsong's Prison''' | |||
* Tell [[Balthazar]] to leave or he's a dead man. | |||
* Tell Shadowheart that she should spare the Nightsong because the Nightsong may know something about her. | |||
'''[[Mind Flayer Colony]]''' | |||
* When asked, reach out and erase the mind of the [[Slack-Skinned Head]] channelling the [[Waking Mind]] in the Necrotic Laboratory. | |||
* At Tadpoling Centre, use the Neutral Apparatus to release the inhabitants of the pods. | |||
=== Act Three === | |||
{{SpoilerBox|act=3|nograd=1|unhide=1|}} | |||
'''[[Rivington]]''' | |||
* Tell [[Brother Clements]] his god would be proud of Father Lorgan. | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. | * Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. |