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Modding:Creating hair merged.lsf with custom texture: Difference between revisions
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Modding:Creating hair merged.lsf with custom texture (edit)
Revision as of 18:18, 10 December 2023
, 10 December 2023no edit summary
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<attribute id="DiffusionProfileUUID" type="FixedString" value="" /> | <attribute id="DiffusionProfileUUID" type="FixedString" value="" /> | ||
<attribute id="ID" type="FixedString" value="MATERIALUUID" /> | <attribute id="ID" type="FixedString" value="MATERIALUUID" /> | ||
<!--This needs to match the other MATERIALUUID and be replaced with a new UUID.--> | |||
<attribute id="MaterialType" type="uint8" value="18" /> | <attribute id="MaterialType" type="uint8" value="18" /> | ||
<attribute id="Name" type="LSString" value="HAIR_Test_A" /> | <attribute id="Name" type="LSString" value="HAIR_Test_A" /> | ||
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<attribute id="GroupName" type="FixedString" value="01Texture Maps" /> | <attribute id="GroupName" type="FixedString" value="01Texture Maps" /> | ||
<attribute id="ID" type="FixedString" value="TEXTUREUUID" /> | <attribute id="ID" type="FixedString" value="TEXTUREUUID" /> | ||
<!--This needs to match the other TEXTUREUUID and be replaced with a new UUID.--> | |||
<attribute id="ParameterName" type="FixedString" value="ID_Depth_Root_Alpha_MSKA" /> | <attribute id="ParameterName" type="FixedString" value="ID_Depth_Root_Alpha_MSKA" /> | ||
</node> | </node> | ||
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<attribute id="Height" type="int32" value="2048" /> | <attribute id="Height" type="int32" value="2048" /> | ||
<attribute id="ID" type="FixedString" value="TEXTUREUUID" /> | <attribute id="ID" type="FixedString" value="TEXTUREUUID" /> | ||
<!--This needs to match the other TEXTUREUUID and be replaced with a new UUID.--> | |||
<attribute id="Localized" type="bool" value="False" /> | <attribute id="Localized" type="bool" value="False" /> | ||
<attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" /> | <attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" /> | ||
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<attribute id="LOD" type="uint8" value="0" /> | <attribute id="LOD" type="uint8" value="0" /> | ||
<attribute id="MaterialID" type="FixedString" value="MATERIALUUID" /> | <attribute id="MaterialID" type="FixedString" value="MATERIALUUID" /> | ||
<!-- | <!--This needs to match the other MATERIALUUID and be replaced with a new UUID.--> | ||
<attribute id="ObjectID" type="FixedString" value="Em_New_Hair_Template.Em_New_Hair_Template_Mesh.0" /> | <attribute id="ObjectID" type="FixedString" value="Em_New_Hair_Template.Em_New_Hair_Template_Mesh.0" /> | ||
<!-- Make sure this matches your GR2 name. --> | <!-- Make sure this matches your GR2 name. --> |