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Modding:Creating hair merged.lsf with custom texture: Difference between revisions

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Line 16: Line 16:
<attribute id="DiffusionProfileUUID" type="FixedString" value="" />
<attribute id="DiffusionProfileUUID" type="FixedString" value="" />
<attribute id="ID" type="FixedString" value="MATERIALUUID" />
<attribute id="ID" type="FixedString" value="MATERIALUUID" />
<!--This needs to match the other MATERIALUUID and be replaced with a new UUID.-->
<attribute id="MaterialType" type="uint8" value="18" />
<attribute id="MaterialType" type="uint8" value="18" />
<attribute id="Name" type="LSString" value="HAIR_Test_A" />
<attribute id="Name" type="LSString" value="HAIR_Test_A" />
Line 289: Line 290:
<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
<!--This needs to match the other TEXTUREUUID and be replaced with a new UUID.-->
<attribute id="ParameterName" type="FixedString" value="ID_Depth_Root_Alpha_MSKA" />
<attribute id="ParameterName" type="FixedString" value="ID_Depth_Root_Alpha_MSKA" />
</node>
</node>
Line 388: Line 390:
<attribute id="Height" type="int32" value="2048" />
<attribute id="Height" type="int32" value="2048" />
<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
<!--This needs to match the other TEXTUREUUID and be replaced with a new UUID.-->
<attribute id="Localized" type="bool" value="False" />
<attribute id="Localized" type="bool" value="False" />
<attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" />
<attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" />
Line 446: Line 449:
<attribute id="LOD" type="uint8" value="0" />
<attribute id="LOD" type="uint8" value="0" />
<attribute id="MaterialID" type="FixedString" value="MATERIALUUID" />
<attribute id="MaterialID" type="FixedString" value="MATERIALUUID" />
<!-- Use from a hair material you like. -->
<!--This needs to match the other MATERIALUUID and be replaced with a new UUID.-->
<attribute id="ObjectID" type="FixedString" value="Em_New_Hair_Template.Em_New_Hair_Template_Mesh.0" />
<attribute id="ObjectID" type="FixedString" value="Em_New_Hair_Template.Em_New_Hair_Template_Mesh.0" />
<!-- Make sure this matches your GR2 name. -->
<!-- Make sure this matches your GR2 name. -->

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